King Midas

by ded
co-authored: @jiri-holzel, @krystofjo
Overall★★★★★★★★★★2.96
Fun★★★★★★★★★★2.76
Innovation★★★★★★★★★★2.98
Theme★★★★★★★★★★3.48
Graphics★★★★★★★★★★3.20
Audio★★★★★★★★★★1.37
Humor★★★★★★★★★★2.10
Mood★★★★★★★★★★2.67
cover.png

Help King Midas collect treasures! Just hope he has enough room for it!

roguelike game with a little twist

use WSAD to move & fight / mouse to drag & drop items from inventory
(hint: you can make a piles)

prtsc.png
sadly lots of features missing ☹️
___
here is the list of things/ideas that should have been implemented
- working health bar and some possibility to heal
- game should end if player get stuck in gold
- animations
- more RPG elements
- end the game if player is stuck
- coins should act differently from other things
- turning silver to gold
- making packages
- high score table
- sounds, music

screenshot

Comments14

senokos
senokos14 Aug 2018, 10:44
I like the idea and the art! But I keep barricading myself with treasures and don't know what to do then. I'm not sure if it's game over or if there is another level etc. In the full version, it would be nice if the game communicated with the player more, starting with something like a high score. And yeah, it would be nice to do something with all this gold!
hatscat14 Aug 2018, 11:57
pretty cool! i love RL games and i like the way you took the theme, but i got stuck too :/
ded
dedauthor15 Aug 2018, 08:52
@senokos @hatscat thx for comments
i've updated a description a little bit :wink:
SpeedySloth9917 Aug 2018, 11:31
Cool game with cool art! I think some of the mechanics could've been explained a bit better (I didn't really know what to do), but the game played quite well and I really felt the pressure of not having enough space!
Sublustris
Sublustris17 Aug 2018, 11:35
Cool pixelart! it looks a bit ripple, but nice looking anyway.
DrSkort
DrSkort17 Aug 2018, 12:42
Great game with great artstyle! The idea with the gold is great but I have to admit that I have no idea what to do :D The goal to collect treasures feels like a punishment because it blocks your way if you have no space for it. Maybe you could have added a gold goal (how much gold you have to collect to clear the level) or a kill goal (kill / loot 20 enemies). But still the mechanics are working smoothly and the game is fun to play. Also the difficulty increases very fast, because there is no space ( gold and monsters ) You could make a post ld version and implment all the things you have on your list ;D
Yetman
Yetman19 Aug 2018, 22:30
I have never hated dropped items this much before. It is a nice game but a tutorial would be appreciated since I got stuck multiple times without understanding why till I finally got it. The art is nice but I didn't realize who I was till I moved multiple times and noticed that there was a golden character moving as I wanted. Beyond the initial confusion, it is fun. Good job.
Supernapie20 Aug 2018, 09:20
I like the graphics and the turn based mechanic. I would just add a check if you get stuck and then present a game over dialog.
PNghasemi20 Aug 2018, 11:25
The graphics look so cool and the color palette perfectly fits the mood. Nice job there!
kalcoslinder23 Aug 2018, 22:14
Wow this was cool! I really enjoyed the aspect of being "trapped" by my own items. I tried to combine items within my menu and I think that should be a feature. Visible health and healing items would be great. Great job!
wildcard
wildcard24 Aug 2018, 09:46
Interesting use of inventory and path-restriction. I would've liked to see some kind of feedback when attacking the enemies, same for taking damage.

Otherwise, well done!
piscythe27 Aug 2018, 00:16
Really cool idea with the inventory mechanic. This game messed with my intuition, as treasures that I would ordinarily be gladdened to see became both inventory and map clutter. The current implementation is minimalistic, but there's a lot of potential to be developed here. Also, the pixel art is on point. Good work!

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