Kingdoms Fall

Kingdoms Fall

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overall: 3.67
fun: 3.46
innovation: 3.40
theme: 3.86
graphics: 3.54
audio: 3.05
humor: 2.19
mood: 3.09

Links

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- HTML5/WebGL
- Desktop/Java
- Source

The one constant in the world is that Kingdoms Fall :crown: :european_castle: :boom:

Spread your army over the land to conquer the enemy kingdom, before the land drops out from beneath you!

Controls:

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- Left click select, move, attack, recruit

Game:

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Recruit an army, spread across the land to claim territory, battle your rival kingdom, and claim their castle before you run of space

:small_blue_diamond: Turn-based strategy

:small_blue_diamond: Hyper-realistic AI using blockchain

:small_blue_diamond: Four different unit types to recruit

- Peasant (weak, but can always be recruited, claim more territory to recruit more of them)
- Soldier (good attack and defense, required terrain: mountains :mount_fuji:)
- Archer (great defense but poor attack, required terrain: forests :deciduous_tree:)
- Wizard (great offense but poor defense, required terrain: crystals :gem:)

The game flow proceeds in rounds...
- Recruit
- Move / Attack
- Shrinking territory

Claim as many tiles as you can while you march to the enemy castle!

About the Team:

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LandoSystems is a group of jammers from Madison, Wisconsin that varies in size from 2 to 12 people. This is the team's 17th Ludum Dare game!! :grinning:

Team Members:

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Code:
- Doug Graham dsgraham
- Brian Ploeckelman PalpatinesSmile
- Jeffrey Hwang
- Brandon Humboldt
- Brian Rossman

Art:
- Matt Neumann
- Luke Bain

Audio:
- Doug Graham
- Luke Bain

Support Shiba:
- Asuka!

We hope you enjoy playing the game as much as we did making it! :fingers_crossed:
Found a bug?
Tell us on Discord