Hey there! This year I tried to do something experimental in ~10h.
As the theme is "Running out of space" my take was using the visual space. As you progress in the game, your vision of the game decreases.
Furthermore, I wanted to match gameplay & control. You are a tetraplegic that has to escape from a maze, and you can only execute actions with your hand. You are constantly remembering the path you made in the maze so you don't get lost.
Really interesting take on the theme, and a very impressive entry for only 10 hours of work. It was cool to be able to play the entire game with only one hand, but I found turning with the scroll wheel to be a bit awkward, maybe increase the distance turned with each click of the wheel. Overall the game was well crafted and interesting, so nice job!
- it's a little irritating that the map shows up in front of the screen, it might've been a better idea to create a bit of a minimap or something in the bottom right corner or something. - When you turn yourelf in a certain way against the wall, you'll be able to drive through it.
but anyway, good job finishing it in the time you had!
- The map shows up in front of the screen because the theme is 'Running out of space', so as you discover the maze your 'visual space' decreases. - That's definetly wrong xD
Quite interesting game, however after some time it was still the same. And i didn't like controls, although I understand why you made it like this. And I really liked audio, good job :)
Really neat game! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/argzN59wywI
Loved the music, and liked the added audio, I really enjoyed that I could play the game solely with my mouse which as you pointed out made it very thematic with the control scheme, I did manage to escape and very much enjoyed my journey along the way. Very nice game!
10h? That's impressive! I like the interpretation of the theme that the "space" is the visual area, you could perhaps do a little bit more with it to say, obscure the vision of the player. An interresting idea would maybe be to allow the player to draw things on the screen, like numbers for a password or something. That way the player will obscure the screen with their own "doodles" of clues to get through the maze.
I also appreciate the well polished start screen, well done! :D
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Either way you created a working game so thumbs up to you!
- it's a little irritating that the map shows up in front of the screen, it might've been a better idea to create a bit of a minimap or something in the bottom right corner or something.
- When you turn yourelf in a certain way against the wall, you'll be able to drive through it.
but anyway, good job finishing it in the time you had!
Thank you for the critics! To answer both:
- The map shows up in front of the screen because the theme is 'Running out of space', so as you discover the maze your 'visual space' decreases.
- That's definetly wrong xD
(Great game pal, experimental indeed but that's what needs to be done )
I also appreciate the well polished start screen, well done! :D