O² Space Salvage is a game about running out of space... in Space. It is set in the far future where you have to clean up space junk in order for space freighters to deliver supplies to different parts of the galaxy.
You can clean up the junk in many different ways. You can shoot it, suck it, or push it. The goal is to try to clear the path for the freighter before it goes through its course.
Oh yeah and there are also evil robots, just so there was a danger element in the game.
I had a really hard time controlling the ship. It seemed to bounce around occasionally in directions that didn't make sense to how I was pressing. When time ran out, it also just kind of ended, and I didn't really know if I won or lost, or how well I did. I think the concept is really cool and would love to see this polished into a full game. The very idea of a whole profession that just cleans registered pathways in space is pretty cool. Also, as a side note, make sure you like good feedback you get (press the heart). It helps people get their games noticed on the games page!
@incobalt Yes, I agree that the controls were very fast. I did try to add an option in the settings that allows you to change the sensitivity, but it doesn't work so well, sorry about that. I also probably should've added a score system as well, so you felt like you won something at the end. The part you said that you would move in random directions could've been on purpose, when you reach the outside of the play area, if bounces you back in so you don't stray to far away. I probably should've added a notification saying "out of bounds" for that one as well. Thank you for the feedback!
@awix Thanks for the feedback, and I agree, I did not spend to much time on the music.
Good work! At first I was quite confused, but you get the hang of it after some time. Music was catchy and well-made, even if a bit repetitive. Ship movement speed should have been a lot slower and smoother, and I think the vacuum ship is a bit OP. Sound effects work wonderfully and a very innovative game idea, great job! :)
Ah very good concept. Nice parallax effect. I liked the groovy music too. Definitely put me in the mood as a wandering space garbage man lol.
Also, thanks for the thorough tutorial; although the amount of feedback in the game was so lacking that often times I wasn't sure if I hit something or if something hit me. If proper feedback was added to each interaction in-game maybe we don't even need that tutorial.
@megalink Yes, the ship movement should've been much slower, which I'll change in a post-mortem update. I tried to add a downside to the vacuumship by making it unable to defend itself against sentry bots, though it may not have been as much of a vulnerability as I thought. Thank you for the feedback!
@crastinator I agree that the feedback in the gameplay itself was limited. I did add sound effects for when you did get hit for space junk, but I took them out last minute as it would continue to play as long as you were touching it. I probably should've added some more on-screen alerts as well. Thanks for the feedback!
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@khaotom Yeah, I probably should've added a tutorial in game.
@ajay-2002 Yeah we all feel that way.
Also, as a side note, make sure you like good feedback you get (press the heart). It helps people get their games noticed on the games page!
@awix Thanks for the feedback, and I agree, I did not spend to much time on the music.
Also, thanks for the thorough tutorial; although the amount of feedback in the game was so lacking that often times I wasn't sure if I hit something or if something hit me. If proper feedback was added to each interaction in-game maybe we don't even need that tutorial.
@megalink Yes, the ship movement should've been much slower, which I'll change in a post-mortem update. I tried to add a downside to the vacuumship by making it unable to defend itself against sentry bots, though it may not have been as much of a vulnerability as I thought. Thank you for the feedback!
@crastinator I agree that the feedback in the gameplay itself was limited. I did add sound effects for when you did get hit for space junk, but I took them out last minute as it would continue to play as long as you were touching it. I probably should've added some more on-screen alerts as well. Thanks for the feedback!