Your mission is to launch as many satellites to the orbit as possible. At first this might seem easy but when the satellites start to stack up you will be *running out of space* pretty fast.
Controls
Move your mouse to automatically switch between the "aim points".
Press left click to fire a shuttle to the selected "aimpoint". When to shuttle reaches the "aim point" it will place a satellite and return to earth.
The white circle shows the orbit that the satellite will move around earth.
F11 to go fullscreen. F5 to restart game.
And if you hit a planet or a other satellite you lose :)
Credits and afterthoughts
Please feel free to check outHRME he made the awesome music for this game and helped me a lot by testing the game and giving me new ideas.
This was my first time participating in Ludum Dare. Making all the sprites, sounds and code was a lot of fun and I will be participating in future for sure. Sadly I got sick halfway through the jam so the game isn't as polished as I hoped it would be. But I hope you enjoy it and find time to give it a review. ;)
Music is a jam! Space launch mechanic feels great and the suspense generated from watching your ship *almost* hit another satellite is a great feeling. Nice work!
Very fun! Super easy to grasp, quite hard to make a good score, that's really nice! I really enjoyed the flow like feeling while playing. I hope your health is better now, thank you for sharing your game :)
@chocolat-endive Glad to hear you enjoyed the game! Balancing for this game was quite hard so I'm happy to hear that I got it to a *good* point. Thanks for the review!
. This game was my favorite so far :smile: I have a couple of questions @jokku about the design decisions: * Why can you only shoot in 8 directions? * Sometimes satellites that have been in orbit a while crash with each other, is that intended?
1. Movement of the satellites is controlled by paths. When I made the paths I didn't know how to "code" them in so I made them by hand. So one ring is 8 differend paths so I didn't have time to make more.
2. Satellites crashing in orbit was a bug a thought I fixed. :/ I think the reason for random explosion still happening is due to rotation of the satellites. When the satellites spin around them selfs their hitboxes rotate too. And sometimes if the satellites are really close to each other their hitboxes collide.
Thanks for asking those questions it was fun to answer them. :D
I couldn't get past 36 but omg was that fun! I played many times. Maybe a fun factor would be if randomly when you launched a satellite it would be a different type that had varied speeds compared to others.
Unique game, very simple to pick up yet it gets even more challenging the more you play it. the decision of which orbit to send the satellite to adds a layer of depth which is really enjoyable. well done!
I like the deceitful simple nature this game has and how easy it is to pick up and play. Often I would think "I'm fine" and fire off a shuttle only to realize (that thing it going to crash on the way back...oh, poop) lol I think working towards a goal like sending one shuttle to each point would be a welcomed addition to the game, give it a goal, and make it more challenging. However, some may like the ability to chose their own point as many times as they want so perhaps a goal of total shuttles sent ;)
I like the music in this game! I launched satellites into the smallest orbit and could not start any more. Next time I need to think about strategy better. Good game, I would like to see it on mobile devices!
This is a really nice design with a great risk reward mechanic. I imagine that with some more tasks to accomplish and resources to manage, it could be expanded into a very fun finished product!
Comments36
Easy to play, but gets tricky when there is lots of satellites.
And I like the music!
Super easy to grasp, quite hard to make a good score, that's really nice! I really enjoyed the flow like feeling while playing.
I hope your health is better now, thank you for sharing your game :)
Would be great if it fit on screen and not hide behind by taskbar
I have a couple of questions @jokku about the design decisions:
* Why can you only shoot in 8 directions?
* Sometimes satellites that have been in orbit a while crash with each other, is that intended?
Great job, many 5's from me :slight_smile:
To answer you questions:
1. Movement of the satellites is controlled by paths. When I made the paths I didn't know how to "code" them in so I made them by hand. So one ring is 8 differend paths so I didn't have time to make more.
2. Satellites crashing in orbit was a bug a thought I fixed. :/ I think the reason for random explosion still happening is due to rotation of the satellites. When the satellites spin around them selfs their hitboxes rotate too. And sometimes if the satellites are really close to each other their hitboxes collide.
Thanks for asking those questions it was fun to answer them. :D
Code for the orbit is something like
angle += speedOfSatellite; //(in radians or degrees)
x = planetCenterX + cos(angle) \* distance_to_planet;
y = planetCenterY + sin(angle) \* distance_to_planet;
(I am telling you this because I hope you continue on the game :smile:)
Keep up the good work! :smiley:
I had a menu made but it looked so unpolished and bad that I didn't put it in. xd
ps. your game was awesome
@mrjorts Thanks for those ideas I will try to add them!