
Pipe Dream
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Pipe Dream
>They year is 2054. A giant corporation has discovered to mass produce crude oil, leading to giant cities being covered in transporting pipes and heavy industrial instalations. These are traditionally maintained by autonomous service units that automatically detect leaks, protecting the city from a black, all-engulfing flood.
We find A.P.E.R (Automatic Pipe Emergency Repair), on his daily routine when he receives a call of a high pressure, main oil pipe leak near the trash processing facility... Could this really be the doing of a rogue robot? There is nowhere to escape, with increasing sections being filled to the brim with the black sludge. Try to stay ahead, but be aware that you are running out of space...
>Please aid A.P.E.R in discovering the source of this problem, as the oil starts to slowly flood the entire city !
Standard platformer controls apply : NOTE : LEFT CONTROL to fire on pc!
| Name | Description | Looks |
|---|---|---|
| A.P.E.R. | This is your friendly neighbourhood plumber bot. | |
| Juke box | This little musical menace is known to drop hearts to heal your soul ! | |
| Goldifingers | This former oil town sherif enforcer bot has not lost his tricks just yet ! | |
| Batbot | In these days, even baseball sparring was automated. Careful ! This one can easily strike your cogs out ! | |
| Trash n Bash | This cube has lose wiring... His trash missiles will rip your iron skin straight off ! | |
| Mysterious Robot | A mysterious robot awaits at the end of the tower. Storing oil in barrels, it is a mystery what this behemoth is up to... | ???? |
Bug fixes
* The initial version of the procedural generation mirrored rooms, causing the doors to be off center which allowed for unsolvable combinations. This has been fixed
* The restarting function wrongly reset the entire scene, causing duplicate audio, highscores to be frozen and reset the entire progress to reach the end boss. This has been fixed (the player has unlimited restart tries and can submit highscores in between)
* The physics on the controller were wrongly left in a debug mode. They have been changed to remove the "floaty" controls and should now be a lot more snappy. They also caused the colliders on the oil and spikes to sometimes instantly kill players, which was not the intention.
UPDATE
* Javasaurus has made a new build with optional ZEN mode. Note that this is mainly to demonstrate the concept to people that already have played the entry, please consider rating the non-zen mode.
* The oil is now transparent in the new version
Credits
~ Pixel art by LurkinMcClerkin
~ UI and lead programming by JavaSaurus
~ Assisting programming by James Leib
~ Audio by BenJoe72