
Pyramidion
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Explore the pyramid in your quest to snatch the holy capstone located at the top. Approach carefully, as there are dangers on your path, and available space becomes scarce as you approach the top of the pyramid.
Use the arrow keys to move. Use space or the up arrow to jump. Use the up arrow to enter doors.
The game has three difficulty modes. The hardest difficulty mode includes a new enemy type, and unlocks only after you beat the game in normal difficulty.
I've used some music from opengameart.org:
Snake Charmer (Created by Erich Izdepski)
Suez Crisis (Created by Spring)
Victory! (Composed by: Jon K. Fite)
I've used some sound effects from freesound.org:
hiss2.wav and hiss3.wav (Created by Reitana)
poof.wav (Created by ryansitz)
red_tail_hawk2.wav (Created by wisslgisse)
hawk_one_show.wav (Created by Robinhood76)
All graphical assets were created by me using Gimp / Aseprite.
In case you want help playing through the game, here's a walkthrough for normal difficulty mode:
https://youtu.be/8blglUdtrFA
and here's a walkthrough for hard difficulty mode:
https://youtu.be/uceuNSQkjC4
After watching a few streamers that played this game with glitchy speeds, I found and fixed a timing issue bug in the code (apparently you should -not- multiply velocities by deltaTime)
I updated the itch.io hosted executables and web versions with the fixed version. Sorry everyone that thought this game was unplayably difficult due to this bug!
Instructions
Use the arrow keys to move. Use space or the up arrow to jump. Use the up arrow to enter doors.
The game has three difficulty modes. The hardest difficulty mode includes a new enemy type, and unlocks only after you beat the game in normal difficulty.
Credits
I've used some music from opengameart.org:
Snake Charmer (Created by Erich Izdepski)
Suez Crisis (Created by Spring)
Victory! (Composed by: Jon K. Fite)
I've used some sound effects from freesound.org:
hiss2.wav and hiss3.wav (Created by Reitana)
poof.wav (Created by ryansitz)
red_tail_hawk2.wav (Created by wisslgisse)
hawk_one_show.wav (Created by Robinhood76)
All graphical assets were created by me using Gimp / Aseprite.
Walkthrough
In case you want help playing through the game, here's a walkthrough for normal difficulty mode:
https://youtu.be/8blglUdtrFA
and here's a walkthrough for hard difficulty mode:
https://youtu.be/uceuNSQkjC4
Bug fix
After watching a few streamers that played this game with glitchy speeds, I found and fixed a timing issue bug in the code (apparently you should -not- multiply velocities by deltaTime)
I updated the itch.io hosted executables and web versions with the fixed version. Sorry everyone that thought this game was unplayably difficult due to this bug!