
Quicksort
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
_Did you ever wonder why your parcel takes so long to be delivered? Well, the delivery is a complex process, it requires many pieces of a system to work seamlessly and of course perfection can never be achieved, because of a disaster, or a blackout, or a system crash, or some self-important smartarse thinking they're so important and cannot be replaced... Which is pretty naive because they can. Even by robots._
You control a loader robot. The task is simple: they ask you for a specific crate, you take it to them. Every crate is labeled, so you shouldn't be confused, but keep in mind that color matters too. Robot controls are pretty sensitive, may require some time to get used to. Use _arrows_ to move a robot and pick crates, _Z then arrow_ to put a crate in a chosen direction. You can stack crates into towers of 3. Crates will come fast, so try not to get stuck under the "avalanche".
Good luck!
*
Still reading? 0_o
Well, this game was supposed to be _way_ different. We started with physics and an artist and ended with turn-based movements and heavily based on assets from opengameart.org (guess what's not from there). Also, I didn't have enough time to playtest, so it may seem too difficult or too boring, or both. For me the fun starts on the second wave, but devs get used to their games quickly. Anyway, have fun and don't forget to share your score! =)
You control a loader robot. The task is simple: they ask you for a specific crate, you take it to them. Every crate is labeled, so you shouldn't be confused, but keep in mind that color matters too. Robot controls are pretty sensitive, may require some time to get used to. Use _arrows_ to move a robot and pick crates, _Z then arrow_ to put a crate in a chosen direction. You can stack crates into towers of 3. Crates will come fast, so try not to get stuck under the "avalanche".
Good luck!
*
Still reading? 0_o
Well, this game was supposed to be _way_ different. We started with physics and an artist and ended with turn-based movements and heavily based on assets from opengameart.org (guess what's not from there). Also, I didn't have enough time to playtest, so it may seem too difficult or too boring, or both. For me the fun starts on the second wave, but devs get used to their games quickly. Anyway, have fun and don't forget to share your score! =)