
Rampart
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Randall angered the gods by stealing their milk. To redeem himself, he must survive a trial by ordeal --- a battle against an army of inanimate objects. This is going to take all the milk you can get.
Use the arrow keys to move. Be careful not to get trapped!
Each carton adds one range to your headbutt attack. Use space to charge forward!
The more rocks you break with a single attack, the greater the reward.
If you can no longer collect any milk, it's game over! Press R to return to the title screen.
- Move: Arrow keys
- Headbutt: Space bar
- Restart: R
This game was made with python, pygame, and a few pygame-compatible tools of my own called pyracy. All of the art was made in Paint.NET, and the music was written in Musescore. The soundtrack is on my Soundcloud.
I generally have relatively "off" game ideas, and end up with really glitchy interfaces and controls, so this event I decided to prioritize polish, usability, and audiovisual feedback. The game idea sort of evolved as I went, but I think it turned into a pretty solid Compo experience. I hope you enjoy playing Rampart!
Navigate around falling rocks
Use the arrow keys to move. Be careful not to get trapped!
Charge your attack by consuming milk
Each carton adds one range to your headbutt attack. Use space to charge forward!
Break rocks for coins
The more rocks you break with a single attack, the greater the reward.
Don't run out of space
If you can no longer collect any milk, it's game over! Press R to return to the title screen.
Controls
- Move: Arrow keys
- Headbutt: Space bar
- Restart: R
About
This game was made with python, pygame, and a few pygame-compatible tools of my own called pyracy. All of the art was made in Paint.NET, and the music was written in Musescore. The soundtrack is on my Soundcloud.
I generally have relatively "off" game ideas, and end up with really glitchy interfaces and controls, so this event I decided to prioritize polish, usability, and audiovisual feedback. The game idea sort of evolved as I went, but I think it turned into a pretty solid Compo experience. I hope you enjoy playing Rampart!