RUNNING OUT OF SPACE IN THE DEEP (IN)FINITE OCEAN

by knarf
Overall★★★★★★★★★★2.92
Fun★★★★★★★★★★2.76
Innovation★★★★★★★★★★2.97
Theme★★★★★★★★★★2.74
Graphics★★★★★★★★★★3.26
Audio★★★★★★★★★★2.82
Humor★★★★★★★★★★2.92
Mood★★★★★★★★★★2.97
A game about a fish, running in circle in a jar. You decide to explore in search of empty space(x,y).
Eat try to survive despise plastic particles and multiple dangers around.
Arrows to move, Z to dash. R can be helpful to restart if it become laggy, I tried abused (consciensously) of GMS of particle system. There is a lot of features I would like to add but I had no time, started as compo and ending relaxed in Jam.

Some more explanation, trying not to spoil much, as the game could be confusing:
The 4 first levels are just meant to gradually set some mood and context, and lead you to the "ocean"; it's supposed to be quite easy and doable until then, if you give it a chance. Also, the last level is bigger and may need some more seconds to load.
Then your score, or actions, may trigger one of the 3 silly endings.
Basically, the *features* I want to work on are just polish, *juice*, optimization and bug fixes, but I do not plan any big change with the gameplay :x

Hope you'll have fun anyway! There are 3 ending, and so much pollution we're running out of space !

(IDK why but i can't see the repo link so here it is : https://bitbucket.org/freaknarf/ld42/src/master/ feel free to use it to report bugs or suggestions !!!)

Please check the rules if you're feeling confused at https://bitbucket.org/freaknarf/ld42/wiki/GAME'S%20STUFF

Cheers!

screenshot

Comments8

Mero15 Aug 2018, 09:15
Game goal is not clear. I just swam around. I dont feel like anything is taking my space here so im not "running out of space" the only conncetion is in plot.
overall it might be fun game if you added features you are talking about in the future
DrEvilBrain
DrEvilBrain15 Aug 2018, 17:40
I didn't quite know what I was doing when I got to the open ocean part with the skulls. Maybe I just didn't get them all, but when I died the level just reset.

The dash mechanic is super strong just because of how fast you go. With a nice juiced up camera system this would feel amazing!
Erkberg
Erkberg20 Aug 2018, 20:40
Quite the unusual game you made there, it seems really abstract, which is reinforced through the visuals and audio. I like the theme of pollution a lot (used it too ^^) and the game creates a pretty unique mood. The mechanics actually work quite well, dashing feels really awesome, but could still use a little polish. The story bits went by really fast, so I'm not quite sure what to make of it. :)
Overall, I enjoyed playing this and it's an interesting one, good job!
knarf
knarfauthor21 Aug 2018, 00:14
Thank you everyone :)
Yep the game is pretty raw confusing and broken, it seems that's the way I'm making LD games. In another hand I'm pretty happy with it and some cool things that I've learn; I'm working on the post LD version that is starting to get better and closer to what was intended and I'm keeping the the core of the original work :) I've added some explanation with the post LD release, so I hope people could understand what's going on and have fun with it!
Cheers!
Minord2 Sep 2018, 14:30
good fluid dynamic in the items, i set to play fill the fishbowl.
Geckoo1337
Geckoo13373 Sep 2018, 17:26
Abstract - unusual gameplay - strange aesthetic. Exactly what I love. Thank you. Bravo ++
rjhelms4 Sep 2018, 02:25
I love the concept and the aesthetics here, but found it a little hard to understand how all the mechanics fit together even with the explanation. Some more feedback inside the game, or a bit more of a ramp-up to introduce the mechanics, would probably go a long way to make it a bit clearer.
knarf
knarfauthor4 Sep 2018, 06:01
I've reached the mandatory 20 ratings! ^^
Thank you everyone for support and feedback

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