S.P.A.C.E., inc. steal all SPACES from keyboards. They build SPACEship with more free SPACE inside it. But, unfortunely, they took you with your SPACE too. Arm with SPACE and slash all S.P.A.C.E. minions! Your goal is ran as long as you can.
Controls: * *Space* - attack. Also *D* and *→*. * *W* - jump. Also *↑*. * *S* - roll. Also *↓*.
I am 15 and its my first published game! I really want to work as gamedev programmer. In fact this game develop in 11 hours. Firsty i have another idea, but I drop it on second day, cuz didnt know how to programm it(.
You can download *Post Compo version* on itch.io. I try to improve it every day and add some new features/fixes.
I pay attantion to every feedback and its really be great if you write one and say what can be improved in my game.
Personally I would increase the SPACE (heh), between the different obstacles and make it so the different actions cannot be spammed. So it's more about timing and not speed.
@tontonpizza Ahaha, its problem with my english. Firstly i understand it like "Running THROUGH spaces"). After this I see image and fix my translation, but return to this idea on second attempt.
Cool game but a but too rough. You should make an hectic music ! The game could be funnier. Plus, the theme is respected but the concept is not that innovative.
Beside that, that is a great entry :) Keep coding :)
Well made runner, great for a first game. I like the simplicity, maybe a bit difficult in the beginning. Somethings to improve: The visual and audio feedback is very important in these type of timeing games. I lack the sound when continuing a roll, for example if I press roll when I am already in a roll, I want to hear that my input was registered. Bonus point for the menu system you made :)
I think the game would be nice but I almost can't play. I click the start button and almost directly get hit. But it seems any new play has different level design, like procedural map? so it was nice to try it anyway and would play it again cause.
Very cool game, reminds me of improved version of chromes no connection game :) I like the literal approach to the theme, almost made something like that myself!
@awix Already try your game) I think that I complete *Pre Alpha Build*(lul, whats wrong with name?), cuz it crush) @rangoiv Looks like you found my source of inspiration. Thank both of you for your feedback!
Actually one of the funnier games I have played here! I like the randomness of the level and the sounds are pretty funny too! Good job and all the best for your dev career :)
Hey I just played the game, its quite addictive actually. You did a very good job with audio feedback, I always knew what I have performed an action. The visual feedback could be improved tho. Despite the fact that I am also a programmer and I already respect that you have some character animation in there, different animations are not very distinctive, also some takes quite a while to prepare for the action to take place (rolling over takes a fraction of a second until the character rolls, during which I could already have collided with the wall). Enemies are now of different colors, but they are not really different in behaviors. If you don't plan to add more behaviors to them, consider making just one kind of enemy. All in all, a very promising entry with some level of addiction caused to players. Great job!
It's a nice little game. I made my first game this jam as well, so I can totally relate. The jump animation wasn't very distinctive, but overall it's a small, fun game. Good job!
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
@nam-nguyen@lex@zahab-aq@bog13 Thank you for your feedback. I`ll try to rate your games tonight too. Its really fun and interesting to play other first-time-jammer game. So if you know some ftj(heh) games let me know about it too. @rahim-pxr Are you really play my game?
I like the solid game mechanics. You focused on making the challenges balanced, so after you playtest and get feedback you and add in graphics and polish.
Classic idea, interesting execution! The main character was kind of hard to see but once you got used to it the gameplay is very challenging! I think the bounds of all the objects were very tight, as well as the time for jumps and rolls, so you really had to be careful to press the buttons at the right time. Also, I like your take on the theme, it's very similar to mine ;) Would've really liked a full screen or bigger sized mode, such a tiny screen was a bit hard to play in.
Comments52
Personally I would increase the SPACE (heh), between the different obstacles and make it so the different actions cannot be spammed. So it's more about timing and not speed.
Other than that, great job!
Beside that, that is a great entry :) Keep coding :)
@whoisninja, @vfabien21 Thanks for your feedback! Its normal that this game hard.
But it seems any new play has different level design, like procedural map? so it was nice to try it anyway and would play it again cause.
I like the literal approach to the theme, almost made something like that myself!
Try our game too, maybe you'll like it)
@rangoiv Looks like you found my source of inspiration.
Thank both of you for your feedback!
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
@rahim-pxr Are you really play my game?
https://ldjam.com/events/ludum-dare/42/spacial-dog
https://ldjam.com/events/ludum-dare/42/inappropriate-truck
I like the solid game mechanics. You focused on making the challenges balanced, so after you playtest and get feedback you and add in graphics and polish.
Great MVP.