It's snake, except the play area keeps getting smaller.
I'd like to have made something more original and better, but I stuck to the theme too hard and couldn't come up with anything feasible so I had to slap this together in around 8 and a half hours. That said, I did set myself the goal of finally submitting something here (no matter how bad) and at least I completed that (I've made attempts previous LD's, but this is my first submission!).
Next LD I probably won't stick to the theme as much if it prevents me from making something nicer!
One thing about the code, I created one of the classes (the input manager) outside of Ludum Dare. The rules say starting with existing base code is ok, but the submission checklist states the code must be written during the compo. I'm going to assume the rules are what counts.
That's a good game given the development time limit (8.5 hrs). Good job! > > Next LD I probably won’t stick to the theme as much if it prevents me from making something nicer!
Completely agree with you! Sometimes the theme seems like the biggest constraint. Good thing that it's optional :smile:
This is simple, but it turned out pretty well! I also did a game of this type. If you'd like to see how I approached it, I did a whole devblog - here's the first post in the series.
Not bad for the little time. Overall it's just a simple snake clone though, and doesn't seem particularely challenging. Maybe adding another gimmick would make it a bit more interesting.
A little simple, but you did submit so that is the important part. Given it was made in 8.5 hours I'm sure you learned a lot while making it, making this jam a success.
The snake graphic was cute and kept my interest in a snake game longer than I would have expected. The controls felt a little slow if not pressed exactly right.
Nice work (especially for the time), as dries vuyisteke said I think the snake graphic is actually kinda cute and definitely makes it feel like there was a bit of love/effort put into what is otherwise just a snake clone (with a nice twist!).
I managed 54 food as my best run, not sure how that stacks up.
@starven The highest score I've managed is around that as well. I wanted to add a leaderboard but writing out the privacy statement to comply with the GDPR would have pushed me into the jam :P
Snake already fits the theme, more or less. You constantly run into the problem where your body is eating up the space where your head could go. Make the walls close in too, and you have yourself something compelling.
Oh a snake game I haven't thought about that :smiley: shrinking the room is a nice twist.
If you're struggling with the theme then check out a streamer they usually come up with ideas together with the viewers when the jam starts and you can take one of those :smile:
@fenderbate I've tried doing that a couple of times but for a jam/compo I don't really like working on (effectively) someone else's game or idea.
I do realize what I ended up with probably isn't the most original thing (which is why I wasn't happy with the result). But I did come up with an extra twist on this game a couple of hours ago which I will try to build into a more complete game outside of Ludum Dare!
Mechanics work. You followed the theme. Graphics are simple and nice, the fade in with new walls is a nice touch. It would be nice to add in a bit of background music, and sound effects. Nice job for your first submission!
Everything past 50 is incredibly intense, I made it to 69 before ramming into myself. I agree with what everyone said, it's a very clever take on the theme and one that's very fun to play too.
Snake is always fun! But it is also a very well-used game mechanic. A shrinking room is a nice variation but I think you have to add more non-standard snake features to have some variations. Maybe the room should decrease depending on the side you eat the food from or that it is possible to hold back the walls with your tail or something.
> > Next LD I probably won’t stick to the theme as much if it prevents me from making something nicer!
Completely agree with you! Sometimes the theme seems like the biggest constraint. Good thing that it's optional :smile: