Sidegrade

Sidegrade

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overall: 3.64
fun: 3.58
innovation: 2.94
theme: 3.60
graphics: 3.22
humor: 2.10
mood: 3.10

Description

A shoot 'em up where you have to apply one upgrade after each wave of enemies. Each upgrade, however, also has a negative effect. You must sacrifice one stat to make another stronger.

This game was made for Ludum Dare 43 where the theme was `Sacrifices must be made`.

How to play

- Arrow keys to move
- Hold Z to shoot
- Destroy the enemies
- Upgrade your ship
- Survive the wave
- alt+F4 exits the game

Post-mortem-ish

Not as feature complete as I'd like but I'm still quite happy with how it turned out. I really don't have the energy anymore to add any new features.

I didn't enjoy this LD as much as I hoped/expected. It's really demotivating to have to scrap an entire day of progress and start over. Hopefully the next one will be more fun. At least this has been a big learning experience for me in picking the right tools.

Known bugs and issues

- Sometimes enemy projectiles don't collide with the player
- There's nothing after wave 11 (but you're not really supposed to survive wave 11 anyway)
- There's no main menu
- The game exits immediately upon game-over
- No clean way to exit the game, you have to use alt+F4

I guess some features had to be sacrificed :)

Credits

All music and sound effects (modified) from: ZapSplat

Everything else (well, apart from Unreal Engine 4) was made by me (ReiMari) during the jam.
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