Space is running out of space

Space is running out of space

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overall: 2.93
fun: 2.54
innovation: 2.98
theme: 2.90
graphics: 2.94

Hook


Space is running out of space.

Once long ago, you could look up into the night sky to see a galaxy of stars. A vast ocean of the milky way, the many planets, or even moon on a cloudless night. Now... the only thing that can be seen is a waste of junk. A sea of metal, a composite of ships and dying satellites. So dense that if it wasn't for the orbital mirrors and ship lanes the planet would have died.

In its own way, the junk fields could be a monument to the power of mankind and its journey into the stars. For those that do not have the luxury of traveling the stars its a curse. A mirror into the past and present of the destruction of the world.

For those that live in the orbital junk fields, we call it home. A place that exists filled with riches and outside the griefs of life on the planet. However, it's not without its problem.... we are running out of space. Junk is filling the void faster than it can be collected. Without a constant grind of drones, it will run out.

Info


"Space is running out of space" is a 2D top-down arcade game. The player pilots a drone to clear and collect junk in the orbital fields. The goal is to collect as much junk as possible. While at the same time prevent it from building up to crush nearby stations.

Game


* Play as a salvage recovery drone
* Start with 5 drones (lives)
* Can capture space junk and tow it behind the drone
* Can release space junk
* Can drop off space as scrap drop of map for points
* Navigation arrows near edge of screen to show the location of junk
* Collision will cause damage
* Junk can take damage from blaster or collision
* Junk will scale with damage
* Junk will change its size, mass, and load value based on state
* Junk will randomize with color, size, rotation, and movement
* Junk will spawn randomly around the map until it hits a max value
* Limit options provider in game to control spawn rate, UI element scale, and graphics

Controls


* Controls can only be changed using game launcher
* WASD or Arrow keys for movement
* Movement is based on screen direction and not ship direction
* Left click to fire blaster to break up objects
* Right click to capture objects
* Middle mouse button or r key to release objects
* Scroll wheel to zoom
* esc key to open menu or exit sub menus

Downloads


Downloads on github are for Windows, OSX, and Linux. However, only windows 64bit version has been tested. Other versions are provided just incase they function for those without windows 64bit OS. Testers have noted mac and linux versions do work. Its unknown if 32 bit windows version works.

It is also unknown if any other frameworks are needed to be installed. In theory unity standalone shouldn't require anything. However, it is noted that it will work with DirectX and may need .net by some testers. This has not been confirmed but if the game doesn't run give these a try.

Bugs and issues


If you have any problems feel free to report them to the github.

Warranty


This is not a commercially released game so no warranty is provided.
Found a bug?
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