Vampire Fish

Vampire Fish

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.03
fun: 2.67
innovation: 2.67
theme: 3.25
graphics: 3.82
humor: 2.69
mood: 3.50
In the dark caves under a long forgotten castle lives a terror of the deep forever fueled by blood.



Download: https://github.com/DarkGuardsman/LD44-Vampire-Fish

Game


Play as a vampire fish that needs to constantly consume blood to live. Time is your enemy, every movement is your enemy, and even each bite drains you of the blood you need to live. The blood is both your dept to pay and the very thing you need to spend to get more.

Controls


W to go forward
S to go backwards
Mouse to aim / change rotation
Left click to attack

Mobs


Basic fish - Low HP, High blood drop rate, Quick snack

SunFish - High HP, Medium blood drop rate, Tough as nails

SlimeFish - Medium HP, Low blood drop rate, Not as tasty

UI


Due to limited time the only UI that exists is the instruction start, HUD, and game over screen. There was a plan to clone the UI we used for our LD43 game which includes a menu with usability controls, custom keybinds, graphics settings, etc. However, I (darkguardsman) only ended up having ~10 hours to work on the game due to other responsibilities. Future versions will include better UI elements if we continue.

Credits


- Audio - Freesound.org
- Coding - Darkguardsman
- Design - Darkguardsman
- Idea Starter - Graugger (who wished not to make an account to get credit)
- Graphics - TrisAstral
- Unity - For being easy to use

Issues/Limitations


AI are super simple, they contain local avoidance to avoid each other and the player. However, have no actual logic to deal with getting stuck or collisions. So expect fish to be derpy in some cases

Physics can be touchy at times, especially if you rotate while next to a wall. This can cause your fish to flip through the air for a short burst. Not really an issue as it can be a fun mechanic, however, was not by design.

Attack range is really close, you basically need to get your teeth right over the target.

Firsts

- Working as a team (last 2 attempts were solo)
- Included audio
- Actual art
- Level Building

Features we missed


- UI - Would have loved to make a full menu, hud, etc
- Enemies - Plan was to have several aggressive mobs (other vampire fish, electric eels, string rays)
- Dangers - Plan was to have environmental dangers including sunlight, spikes, and falling objects
- Levels - We ended up with 1 really rough demo level the goal was at least 3 simple levels with objectives
- Upgrades - Spend blood to make your fish better
- Power ups - activatable upgrades or one off upgrades that allowed interesting effects (slime fish, bat fish, dash, cloak)
- Better AI - random pathing, environmental behavior like eating plants or sleeping, chase mechanics
- Bleeding - Have fish bleed rather than dropping blood right away
- Better graphics - blood drop effects, more enviromentals, etc
Found a bug?
Tell us on Discord