Ludum Dare #42compo
Chief Data Engineer

You are the Chief Data Engineer of a Starship. The ship uses an advanced storage drive that holds Pentabytes of data but sometimes requires manual defragmentation. *Your hard drive is running out of space!* Free it up!
HOW TO PLAY
Use your mouse to drag data storage units around. Drag all the storage units into the green target squares to beat the level.
UPDATES
I have created a post-jam version. The post-jam version makes the following changes
* Level 7 and 8 swapped
* Autogenerated music track from http://earslap.com/page/otomata.html. Please only rate the "Audio" category based on the piece interaction sound effects






Comments32
Love the Star Trek theme but more importantly I love this style of puzzle game. Only real criticism is it might of been nice to have some ambient noise, something classic star trek-esk in the background.
Overall, great entry!
@jay-elbourne Thanks! Glad you liked it. Yeah the difficulty ramped kinda fast. I was fiddling with the levels a bunch trying to get it right but the jump at level 7 and 8 is definitely a but sudden. Thanks for playing!
Have fun out there!
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You: I'm on it
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@phlip45 Some background music or even some engine or "beep boop" sounds will definitely be at the top of my list in a post-jam version
@cary-stanley Cool! Glad you liked those pieces :) Yeah coming up with challenging pieces was a nice discover that emerged during the jam.
Also, the future looks bright when we need to defragment your drives by hand again :)
Keep it up.
Keep up the good work!
@aterlamia Added some procedurally generated music post-jam. Thanks for the feedback!
@thijs-tak Haha - a future where replicators remove the need for money but we still need to defragment by hand :)
@t8kk That makes sense. I had the flow going back to the title menu 'cause I imagined it being a visual track of a ship flying between stars but then to double down on the LCARS menu style I removed it, but it definitely felt like going back to the front menu was less meaningful after the change.
@maartene @stefan-jovanovic @holy @kromeboy Thanks for playing!
@outstar I rejiggered my game post-jam into portrait mode and installed it on Android and it played pretty well. Thanks for playing and I noticed your game had a little bit of similar overlap in gameplay style.
Great work
The difficulty level, and its progression, was spot on. At first I thought it was a stupid puzzle for stupid people. Then I got to the final levels and it took me some thought and experimentation to solve the last three puzzles, but I didn't have to strain myself too much. This is just about perfect for a LD game.
Well done!
The style and themeing of it is absolutely on point. I love the strange abstract shapes you used to represent the data. I know next to nothing about Star Trek but it felt like it fit that universe very well.
Really good job!
@justinmullin I didnt' even know that the game worked in HTML5 on a phone until you mentioned it! I loaded it up and was surprised! I agree that the piece slide-back is a bit slow, particularly over long distances. Would definitely fix. I think what I would want would be for the piece to slide back in constant time rather than at constant speed.
@zirrus Thanks for sticking it out and I'm glad the game was enjoyable even if you're not into Star Trek :)
Very satisfying experience! In the beginning i thought: "poh, waaay to easy", but then the last levels were quite a different thing.
I liked especially the star trek gfx and the great level intro texts!
Well done indeed!