Ludum Dare #42compo
The Amazing Shrinking Game
The gameboard shrinks as you move -- that is, you're literally running out of space -- and there's a time limit in play to boot. Stay on top by picking up powerups!
Here's what I like about this game:
- It's fast and frenetic. You can't stop playing, or else you lose.
- You need actual skill to progress. Simply moving around will result in a game over in seconds.
- The scale effect is very effective in telling you how big the board is, without any other kind of indicator
- The powerups move with the board as you play.
I'm very happy with the result, especially given that for the first day I was working on a different concept entirely. Hope you like it too!
If you play this game, _please_ provide some feedback. Ideally, let me know the _one thing_ that you'd like to see that would make the game more enjoyable to play.
Here's what I like about this game:
- It's fast and frenetic. You can't stop playing, or else you lose.
- You need actual skill to progress. Simply moving around will result in a game over in seconds.
- The scale effect is very effective in telling you how big the board is, without any other kind of indicator
- The powerups move with the board as you play.
I'm very happy with the result, especially given that for the first day I was working on a different concept entirely. Hope you like it too!
If you play this game, _please_ provide some feedback. Ideally, let me know the _one thing_ that you'd like to see that would make the game more enjoyable to play.


Comments16
Here's a theme enhanced version!
In this case, the item spawns could be based on "something else" - like a second character that's moving around, tossing them out.
The game feels a bit too RNG-based, depending on whether gameboardd size resets appear plentifully near you or not - but a really solid concept that was really well implemented!
However is pretty good, and if expanded upon may be quite interesting.
Some graphics and sound would improve this a lot, even just the face turning to match the movement direction, would make it feel a lot better... There is currently very little reward in getting the power ups other than the background/playable space scaling...
Playable game bonus: 5 shmackles
Interesting/original concept: 8.5 shmackles
There is potential bonus: 5 mecklars
HTML5 bonus: 3.6 shmackles
Total bonus: 17.1 shmackles + 5 mecklars.....
This would make for a great full game on mobile. Great entry!