Pick up items with left mouse click, rotate with right click. Use hammer on the red broken tiles to fix them, right click to drop hammer.
The fighter fights and heals automatically if he has appropriate items in his inventory, every time you beat 2 enemies you get scored based on how many jewels you have in your inventory. You also recieve points for every enemy defeated. There is no end goal just earn as many points as you can before you die.
Pretty fun idea, cute graphics. Music was really repetitive, and didn't have any Sound effects at all. The click-detection on some items is kinda rough and could be improved (It sometimes took me a while to pick up one item).
I feel like some of the stuff, such as bullets, should give you more than one bullet, as that was my biggest struggle.
Overall it is an ok game, it just needs some more improvements and final touches and it would be way better.
Hey, great idea. You executed your idea well and released a nice little game! As mentioned before, it is a little bit repetetive, but all in all a great submission!
I liked what you were going for, but it took me a couple of plays to really grasp what I was doing. I would have liked some more prompts and UI enhancements.
the idea is good and I liked the sound with the setting. In the beginning I struggled a bit with the controls, but then it worked very good. I missed a challenge, it felt like the game is endless without increased difficulty.
I like it. Nice idea, but I felt that all I did was drag and drop items as fast as I could. But with a bit more polish and variation I think it could be a really fun game. Good job!
A game that fit the theme very well. The art style fits with the game very well, although it was hard to focus on both the bag and the enemies at the same time. Overall it was a cool concept and good execution, nice work!
Good concept, good enough execution. Needs a bit more polish, though - clicking on things can be pretty iffy, and no audio feedback when stuff happens makes the player feel a bit lost as to what exactly is happening. Graphics are nice, though, and in conjunction with the music, they set the mood pretty well. I wish the song was a bit longer though, specially for a game that can, in theory, go on forever.
With a lack of a title screen and the cluttered-ness, it took me a bit of time to understand the gameplay. The mechanics are very innovative though. Good job.
Quite an original idea. Need some polish on execution though, but I think you are a pretty solid base for a great game. Some predictable order in how the items in the inventory are used would be useful. The conveyor for the item could be less "flashy", and I think that maybe would be better placed at the bottom for the fluidity of the gameplay. Maybe if the velocity was a bit slower you would have more time to look at what is happening at the top, and then you could add different weapons for different enemies, etc.
Overall, I liked the concept very much, and I think I'd enyoy an enhanced version of this game. Good work!
Nice concept. It think it would be fun to see more weapons and ammos, and let player choose which to keep, cause some weapons works better on some kind of enemies. Also i think i found a bug. When you grab the hammer with an item already in your hand and then drop the hammer, item stucks in your hand forever.
Cool, you and I had similar takes on the theme! It's interesting to see how you took a very similar idea and did something very different with it! I notice that we also faced similar challenges: the player getting confused about what the heck is going on up top while we're keeping them busy managing their inventory!
Why does my score go down sometimes?
Bugs: - your HP continues to decrease, going negative, after you die - sometimes you can't let go of an item, and it becomes a permanent part of your cursor (my cursor is above my HP count)
The music loop was bit short and it got annoying quickly because of it. The concept overall was interesting though and I enjoyed the gameplay. Definitely would be interesting to see how it evolves with some more polish.
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I feel like some of the stuff, such as bullets, should give you more than one bullet, as that was my biggest struggle.
Overall it is an ok game, it just needs some more improvements and final touches and it would be way better.
Good job!
I liked what you were going for, but it took me a couple of plays to really grasp what I was doing. I would have liked some more prompts and UI enhancements.
Great Job though!
In the beginning I struggled a bit with the controls, but then it worked very good.
I missed a challenge, it felt like the game is endless without increased difficulty.
Graphics are nice, though, and in conjunction with the music, they set the mood pretty well. I wish the song was a bit longer though, specially for a game that can, in theory, go on forever.
Overall, I liked the concept very much, and I think I'd enyoy an enhanced version of this game. Good work!
Why does my score go down sometimes?
Bugs:
- your HP continues to decrease, going negative, after you die
- sometimes you can't let go of an item, and it becomes a permanent part of your cursor (my cursor is above my HP count)