Things don’t look great for the Terfs. They need to evacuate their planet.
Help them mine precious minerals from asteroids in order to build them a mothership. The faster the better. Don’t be too risky though, or they might accidentally leave radio signal range and run out of oxygen while away from their orbiter.
Clicking will select ships and asteroids. You can not send commands to a ship if it is not selected (highlighted green).
'Space' will send the launch command to a selected ship and ‘R’ will send the return home command.
Go to the planet, Hometerf, for building options to help manage resources with ‘2’ and head to Shrek’s Lab for upgrades with ‘3’. You can always zoom back out to see space with ‘1’.
Once you’ve expanded your space view with some upgrades try zooming it in and out with ‘Q’ and ‘W’. Have fun researching tech with Shrek and building up the planet until you’re able to complete the mothership and send the Terfs off to a new home!
Thank you for playing our game! This is our first time making a game and we really enjoyed it.
Your feedback is much appreciated.
- Sound Design: Tatiana Aristizabal - Art Direction and the not terrible graphics: Jacob Davis - Physics and generally explaining how the IDE works: David Parker - What would generously be called code: Sam Evans - Play testing in the like 45 minutes we had before the deadline and finding a million UI problems: Maggie Evans
Hey Guys! Tried to play your game, but unfortunately the space and possible r keys weren't working in your game. I could open a couple menus with 2 and 3 and return to the asteroids orbiting with 1 and I could also click on asteroids to select them maybe? But I couldn't do anything else. :sob: Neat concept though!
@mister-kweh Just got that same feedback from a friend. You have to click ship to select it first! Definitely didn't make that obvious enough. Thanks for trying to play!!!
Hey guys, great job. I'm totally a sucker for games with upgrade systems, and your's works out well. The icons on "Shrek's Lab" were self explanatory. I did have to use some trial and error to figure out how to carry more resources. I had difficulty clicking on the ships once I had multiple of them, but other than that the game worked flawlessly. I'm not sure where the theme quite fits in, but hey, space! From one space-game-creator to another, good job to you all!
Heh, I got sucked into playing this one for almost an hour. Good show! Took me a moment to figure out the general idea but once I had the gather -> upgrade -> expand loop going, I was hooked. I'd love to see this expanded and polished up. Only real critiques are the interface for the shop and home areas, which were functional but didn't explain themselves very well. Minor nit-picking given the time constraints though, and I did figure it out eventually through some trial and error.
Of course! Loved that you pulled this off with no knowledge of programming! If you don't mind, you should give our game a try! We tried to go for something more artistic this time! We will put a description in our LD page probably tomorrow. Here's the link though :smile:
Took me a bit to figure out what I was doing but the game seems fun! I laughed pretty hard when I pressed 3 and saw a giant dog head on the scientist. Nice work!
Hi! Nice game! I didn't understand the controls just by playing the game and without the "R" key I ended up killing my Terf and couldn't get the ship back >_
@chronodrax I just played it again and you are absolutely right. Definitely needs some balancing and the controls aren't at all intuitive. There is are zoom buttons though :D Thank you for the feedback!!!
Great game! Liked all the voice clips, they really added to the experience. Control and game mechanics are simple and intuitive, which is always nice. My only complaint is that gaining resources seemed to take too long, I had to play for quite a while just to be able to afford my first upgrade. Aside from that I really enjoyed it, great job for a first LD!
@alastairwyn It's a drag and drop file because we don't know how to code and that's what drew us to using GMS. But in the end I think 95% of it was switched (one event at a time, for one reason or another) to the Gamemaker language interface because we couldn't find any support for the drag and drop anywhere online. Eventually it just became easier to figure out how to code with loads of forums and a real reference resource, than it was to try and figure out the blocks with no help anywhere.
I like games with upgrades! This was a fun game. The only problems I had were - when you start getting upgrades the game gets a little too easy - I didn't know what the buildings actually did until after I got them - if you could cycle through ships with the TAB button it would make the game play a lot smoother
other than that, great job! definitely better than what I did :)
@nalah We made the game in Game Maker Studio and only purchased the Windows license so unfortunately I don't think we can change any of the setting on how it's packaged. An .exe installer or .zip is all we can build.
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
Comments23
https://ldjam.com/events/ludum-dare/42/unfamiliar
No Big deal if you don't though :smile:
- when you start getting upgrades the game gets a little too easy
- I didn't know what the buildings actually did until after I got them
- if you could cycle through ships with the TAB button it would make the game play a lot smoother
other than that, great job! definitely better than what I did :)
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a