_After 42 days of research, Dr. Kumari was able to produce an above average resistance polymer suit in order to fulfill his dream of reach the void._
_In order to achieve his goal, he must run in the space while the suit slowly absorves the purple radiation, which powers the suit and makes he run faster._
_Also, the suit has the ability to absorve the orange radiation, making him able to phase through objects for a short period of time._
_Now, Dr. Kumari is RUNNING OUT OF SPACE_
Game developed for Ludum Dare 42.
Controls
Arrows/WASD - Movement
Spacebar/Return - Accept/Activate Phasing
Esc/Backspace - Cancel/Pause
Change Log
1.1 - 2018/08/12 21:33 - Tweaked the speed in order to the game start at a faster pace. Also increase the speed gain step and made the shards reward greater.
According to the rules i can make some small changes after submit it, so i made a small update in order to provide a better game. If you guys @alexey-akulovich, @sthor726 and @moczan could check it again, i really appreciate your feedback. Anyway, thanks for the reviews!
The background story sold me on this game! Wish it would go longer and harder or just have a bit faster start! But it looks good, and has nice music, and I like how literally you took the theme, but could be cool if at the end of the game, the stars would fade and you run into the abyss of space or something!
Even tho it works fine and solid, i think there could be a little more to it, maybe some powerups or some progression. Overall its a fun game, well done!
hey @bentekiller , i have originally planed to have drawn screens for failure and success (resembly in a way what you described), and 4 panels for story, but i wasnt able to finish them within the time frame for the compo. Thanks you for the review!
A good simple runner! Although I felt like it lacked motivation. Having a score system would've made me fight more to do good. But a solid story and soundtrack. Overall a good game!
I started writing feedback, but then I saw ppl write about the ending! I died twice because phasing activates on "key click" and not on "key down". But now Ill try to see the ending.
Ok, that was sudden :) Anywho, like most ppl likely said. The music is a real banger! Give soundtrack! I also liked the backstory and the effect when picking up the purple radiation.
@phillserrazina@esmouc At first i though of adding a freemode with score in which the game wont end until you die and then it would show the player the score. I decided to develop first the story mode and ended up with no time for adding it as well. Thanks for the reviews!
The game is simple, I liked the humor and the music, it was cool! Only a few collision boxes that bothered me ... at least it seemed to me that I had not made contact with objects on the way ... but validated, otherwise, cool! Please see my game: https://ldjam.com/events/ludum-dare/42/nodelaya-wings
Yet again, the audio make all the difference. The game is very solid, fun but lack dynamic. I think you could improve it very much just by speeding up the tempo or by adding some diagonal or random moving objects. Overall, nice job.
Nice little game ! I managed to go to the *5 speed level The music and SFX are awesome ! I think you could increase the up and down movement of the character as well, because it doesn't seems fair to just have the speed of obstacles increasing. Good job :)
Great sound and music! the running animation for the guy also looks like you put a lot of effort into it! the gameplay itself is a bit basic though and takes a while to ramp up
I like the player animation she laught me a lot :smiley:. I have fund the begin slow. The atmosphere of the game is well felt and gives a real advantage. Great job !
Starts off rather slow. It would be nice if you could sprint to go faster for the beginning stages. That being said I was quite humored by your take on the theme. The phasing power up was a nice way to mix up the game play. It would be cool if you could use the phasing without draining the whole bar.
Audio seems really polished with the soundtrack and sound effects all mixing well together... bonus points for HTML5, so nice when I don't need to download/organize/unzip
Cool version of an endless runner. The running animation was very nice. Audio was great. It did start a bit slow, but to me, this was ok, since it allowed me to get the feel for the game. It does get faster and more challenging.
A simple concept, not something very original though. The music is brilliant though, and the artwork nice! I really liked the Idea of the player getting quicker step-by-step, instead of gradually speeding up.
Solid entry. The start speed was too slow for me. It felt like I was waiting for the game to get interesting each time I started. I loved the music. Synthtastic baby!
Hey Derek nice game entry, the game was easy to pick up and fun to play and overall audio was really well executed! For further development it would be good fun to have some kinds of alien ships of variant sizes and bullets all moving in different times making a fascinating semi- bullethell game experience the further you reach with gigant bosses too. The big speed up visual effect was very nice too with the sound effect, overall nice job!
The music really makes this one, it fits so well to the game :-) In fact, I think the whole package is pretty polished for a compo-game, when you consider the pixel-animations that where needed.
The parallax is also a cool effect. I noticed however that part of the stars/space dust moved at the same speed as the planets, making it feel like they where glued together. Maybe consider making _all_ of the stars separate parrallax layers?
The game flows nicely, enough challenge to keep you from dozing off, but otherwise quite easy. While the phasing does add something to the game (and I like the visual effect for it), I didn't end up using it a whole lot, since it's often easier just to avoid the planetoids altogether. Unfortunately, this (to me) made it very close to a standard 'avoid the things' sidescroller, with only the (also not quite unique) speed-up mechanic to set it apart.
Some minor remarks:
- The music is louder than the menu-SFX, which is better than the other way around ouf course, but still. On the other hand, I quite liked that all sounds stopped if you clicked out of the game, which is useful for writing reviews :-) - The effect on speedup is quite appropriate, but it lasts very long and takes over the entire screen. I didn't run into anything because of it in practice, but I have to wonder... - Is 'Dr. Kumari' in reference to anything, or just a nice bit of inclusivity? - Some typo's in the help: 'his dream _to_ reach the void', 'slowly _absorbs_', 'he must run in space', 'makes _him_ run faster'
Humorous take on the theme! I like the music, and that run cycle is on-point :) The "level up" animation when you reach a new speed-threshold is pretty satisfying. There are some misspellings and minor grammar hiccups, but that is understandable if English is not someone's first language and with the Compo's 48-hour limit. It doesn't interfere with meaning, everything is understandable regardless.
I struggled a bit with timing the phasings. Just could not get the hang of it.
I am very happy with the feedback given (which i didnt expect) and am currently working on a post-ludum dare version, improving current features and adding new ones. Be sure to check it out here later if you liked this game and want to play a more polished version of it.
@remco really glad that you took your time to make and in-depth analysis. The parallax are separate layers but yeah, sometimes they move the same speed as the asteroids, making in fact they seem like the same. I am working on it with new parallax backgrounds and asteroids.
I didnt took much time to appropriate mix the sound, which ill redo as well, so its currently kinda unbalanced.
About the speedup, when it happens it made you invulnerable through its duration. I think ill improve it somehow in order to it not look like a nuisance, but i dont know exactly how.
As for Dr. Kumari s name, it has a bit of story behinds it. India represents almost 18% of world population, just behind China, and i though that a random human would probably be someone from one of that two countries. Then i look for common Indian surnames, and while Singh is the most common (meaning lion and adopted as a name for warriors), Kumar (2nd most common) and Kumari (8th most common and a variation of Kumar) are a more generic title meaning boy or son. With that in mind, Dr. Kumari is supposed to be a common man, meaning it could be anyone.
Finally, just as @holdmeimscared noticed, english is not my first language. Sorry for the grammar errors and typos. Ill ask someone with a better knowledge about to check the new version for this kind of mistake before releasing it.
Comments54
Can you make the speed increase more significant?
Ok, that was sudden :) Anywho, like most ppl likely said. The music is a real banger! Give soundtrack! I also liked the backstory and the effect when picking up the purple radiation.
Please see my game: https://ldjam.com/events/ludum-dare/42/nodelaya-wings
The music and SFX are awesome !
I think you could increase the up and down movement of the character as well, because it doesn't seems fair to just have the speed of obstacles increasing.
Good job :)
Ah, and this take on the theme was also one of my ideas :)
The atmosphere of the game is well felt and gives a real advantage. Great job !
well done !
That being said I was quite humored by your take on the theme. The phasing power up was a nice way to mix up the game play. It would be cool if you could use the phasing without draining the whole bar.
Please do check out our game maybe you'll like it and give us some feedback as well.
The parallax is also a cool effect. I noticed however that part of the stars/space dust moved at the same speed as the planets, making it feel like they where glued together.
Maybe consider making _all_ of the stars separate parrallax layers?
The game flows nicely, enough challenge to keep you from dozing off, but otherwise quite easy.
While the phasing does add something to the game (and I like the visual effect for it),
I didn't end up using it a whole lot, since it's often easier just to avoid the planetoids altogether.
Unfortunately, this (to me) made it very close to a standard 'avoid the things' sidescroller,
with only the (also not quite unique) speed-up mechanic to set it apart.
Some minor remarks:
- The music is louder than the menu-SFX, which is better than the other way around ouf course, but still. On the other hand, I quite liked that all sounds stopped if you clicked out of the game, which is useful for writing reviews :-)
- The effect on speedup is quite appropriate, but it lasts very long and takes over the entire screen. I didn't run into anything because of it in practice, but I have to wonder...
- Is 'Dr. Kumari' in reference to anything, or just a nice bit of inclusivity?
- Some typo's in the help: 'his dream _to_ reach the void', 'slowly _absorbs_', 'he must run in space', 'makes _him_ run faster'
I struggled a bit with timing the phasings. Just could not get the hang of it.
But I enjoyed this. Solid entry, congrats :)
I am very happy with the feedback given (which i didnt expect) and am currently working on a post-ludum dare version, improving current features and adding new ones. Be sure to check it out here later if you liked this game and want to play a more polished version of it.
@remco really glad that you took your time to make and in-depth analysis. The parallax are separate layers but yeah, sometimes they move the same speed as the asteroids, making in fact they seem like the same. I am working on it with new parallax backgrounds and asteroids.
I didnt took much time to appropriate mix the sound, which ill redo as well, so its currently kinda unbalanced.
About the speedup, when it happens it made you invulnerable through its duration. I think ill improve it somehow in order to it not look like a nuisance, but i dont know exactly how.
As for Dr. Kumari s name, it has a bit of story behinds it. India represents almost 18% of world population, just behind China, and i though that a random human would probably be someone from one of that two countries. Then i look for common Indian surnames, and while Singh is the most common (meaning lion and adopted as a name for warriors), Kumar (2nd most common) and Kumari (8th most common and a variation of Kumar) are a more generic title meaning boy or son. With that in mind, Dr. Kumari is supposed to be a common man, meaning it could be anyone.
Finally, just as @holdmeimscared noticed, english is not my first language. Sorry for the grammar errors and typos. Ill ask someone with a better knowledge about to check the new version for this kind of mistake before releasing it.
Thank you folks for the time!