
UNLOCKR
This game is from ldjam.com, which is currently unavailable.
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> A sorta infinite "runner" for claustrophobic people
I decided to tackle both Ludum Dare 42 and LOWREZJAM 2018 with this entry! >:)
You're locked in a corridor full of doors, the wall is closing in!
Open your way out and avoid being crushed by unlocking the doors and advancing!
Look at the shadow coming from below to see how close is the wall. It takes 60 seconds for it to close.
Every door you open hands you 3 seconds, every 10 doors give you an extra 3 seconds.
Controls:
- Left/Right: turn the dial;
- Enter: start/go back to title;
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Graphics, Audio and Code by Fabio Y. Goto.
Graphics done in Aseprite.
Audio recorded in an iPad 2 and mixed/sequenced in FL Studio.
Written in TypeScript with Phaser in WebStorm.
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UPDATE 16/08:
- Fixed a line of code that gave extra seconds only in the first doors, should've been every 10 doors;
- Fixed the counter text, changed it to red, for better readability;
I decided to tackle both Ludum Dare 42 and LOWREZJAM 2018 with this entry! >:)
You're locked in a corridor full of doors, the wall is closing in!
Open your way out and avoid being crushed by unlocking the doors and advancing!
Look at the shadow coming from below to see how close is the wall. It takes 60 seconds for it to close.
Every door you open hands you 3 seconds, every 10 doors give you an extra 3 seconds.
Controls:
- Left/Right: turn the dial;
- Enter: start/go back to title;
-----
Graphics, Audio and Code by Fabio Y. Goto.
Graphics done in Aseprite.
Audio recorded in an iPad 2 and mixed/sequenced in FL Studio.
Written in TypeScript with Phaser in WebStorm.
-----
UPDATE 16/08:
- Fixed a line of code that gave extra seconds only in the first doors, should've been every 10 doors;
- Fixed the counter text, changed it to red, for better readability;