PLASMAGUN!

PLASMAGUN!

This game is from ldjam.com, which is currently unavailable.
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overall: 3.53
fun: 3.53
innovation: 2.70
theme: 3.52
graphics: 3.85
audio: 3.68
humor: 3.20
mood: 3.43
PLASMAGUN!
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###### A game by Fabio Y. Goto

Hello, Soldier! Welcome to our 100 room training program!

You're here to gain proficiency in using our latest model of weaponry and dashing gadgets, all powered by the magnificent plasma! What's _plasma_? Well, you don't need to know, leave it for the scientists! :wink:

For this training, all you have to do is use our specially-made morphing training grounds and pass through 100 rooms, hitting our training bots and making use of our special equipment! Easy, right? That's what we think so! Because...wait...telephone ringing...technical staff...just a moment...

...

Oh...well, looks like we ran out of equipment! BUT we do have a prototype pack you can JUST USE, save for the fact that the plasma tank might be leaking a little bit so you'll have to rugh, but I don't think it's a problem, right? Nice! :smile:

And to you, there, looking at us right now. Yeah, YOU on the chair! To help us test this stuff here you'll have to use your mouse + keyboard or an X360 controller (no endorsements here).

The controls are:
- WASD or Left Analog: Move;
- Mouse or Right Analog: Aim;
- Left Click or Right Trigger: Shoot;
- Right Click or Left Trigger: Dash (yeah, we know this left/right thing's confusing);
- Spacebar, Enter or A Button (I don't remember very well) start the game or jump text/cutscenes;

That's it! We're counting on you! Our bots won't hurt you (too much), but don't die in there!

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Tools Used


In making this game, the following tools were used:
- Engine: GameMaker Studio 2 + GameMaker Studio 1 for prototyping;
- Graphics: Aseprite + Affinity Designer;
- Audio: Sound Forge Music Studio, Wavosaur, FL Studio, iPad 2 + Ampkit, Old Guitar + Onerr GEP50 Pedal;
- Food: Lots!

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Changelog


- 2017/07/31 - 22:17 GMT -0300 (17min after LD ended here in São Paulo): fixed some large numbers I used for stage generation, which could crash browsers on more low-end computers, also fixed "Return to Title" not working after a game over;
- 2017/07/31 - 22:32 GMT -0300: increased some numberd for stage generation which made the game sometimes jump stages (since it didn't generate enemies), fixed the crosshair disappearing;
- 2017/08/01 - 14:32 GMT -0300: fixed clicks not advancing text on cutscenes and the game not advancing to the next level on the HTML port;
- 2017/08/01 - 14:45 GMT -0300: updated game description with a proper one;
- 2017/08/01 - 16:30 GMT -0300: fixed mouse clicks not advancing again, because I forgot a statement :(;
- 2017/08/01 - 22:48 GMT -0300: fixed the audio not looping when advancing to further levels by adding a loop, I hope this is ok, sorry again for the inconvenience;
- 2017/08/02 - 13:59 GMT -0300: there was a deactivate debug object that allowed you to go fullscreen, which I deactivated on export, but I re-added it so it's possible to play on HTML/Windows in fullscreen, by pressing F10, sorry again :sweat_smile:;

_That's it! No more editing ò_ó._
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