Push the rocks against the runes to make them explode. Try not to finish burried in that cave !
That game was made for 42th edition of the Ludum Dare. We were two people working on the project, and we used Unity3D (personnal license) to make it. We used Krita for graphics art.
Graphic arts and code were made from scratch, this is not the case for the sounds, musics and fonts :
Fonts : PixelSix by Cal Henderson (on dafont.com for scoring and Game Over) Sounds : Tamagotchi on GameBoy, Kaptn Blaubar Die Verruckte Schatzsuche on GameBoy Color, Falling Rock by Spookymodem (OpenGameArt.org) Game Intro : Green & Gray by Pugly (OpenGameArt.org).
Cause we're not professional in procedurally generated level design, you may be stuck sometimes. So be carefull, anticipate, and click "retry" if you are !!
If azerty : z, q, s, d to move and push block.(azerty)
If qwerty : w, a, s, d to move and push block.(qwerty)
Hold then release space bar to push block harder or throw them in line.
You can teleport yourself between the two yellow runes.
The game is great and a bit of a challenge which is great for puzzle games! My only wish was that there was a way to detect when you are stuck and then cause a game over, instead of the retry button. But I have no idea how that would work lol.
This was great! The game felt fun and challenging. The spawns could be a little frustrating at times, but the rest of the game was good enough to distract me from that. Graphics were amazing, and overall the game is awesome! Good job!
Comments17
Thanks everybody for your feedback !
Thanks everybody for your feedback !