This is basically what you'll be deciding in this game. You are the chief doctor of a field hospital during a war. People are hurt, people need help, and you lack of bed and ressources to help them all. You'll have to make decisions about who will live and who will be abandonned to their fates.
This game is a management game where you must handle the few beds and money you have. You can play to earn as much money as possible or to save many people, it is your choice.
You must hold on until the supplying arrive.
On PC, you only need your mouse, so put that keyboard away!
It might remind you off "paper please". We plan to push on the game after the ludum, to add more scenaristical choices, events and even a karma systeme.
Wow, just wow. What an amazing concept and execution. Nice interpretation of the theme, I felt the weight of every decision on my shoulders... an impactful experience.
I'm ashamed to admit that I didn't let Mr. Gaylord in though. :'(
Incredible! I've just made a collection on itch.io to remember to play this game later. A lot of content and interesting/meaningful decisions. Found some bugs, undefined days to stay, numbers written in strange places, but nothing that spoiled the game for me. Great job!
I didn't really understand how do do some of the things, but the game has that same emotionally gut-wrenching feel that I got when playing Papers, Please, and the graphics and audio were very well done!
this game is cool! It sets the setting well and implements the theme into its core mechanics. This is not only just a game but a test of morality and ethics also. I think this game could go even further with more instruction in the game. Overall Great job!
Strong Papers, Please vibe here! The graphics were really charming and really set the mood. A suggestion would be to make the ending have more impact. It's a really solid game you have in the time limit :)
This is quite a nice game, but I played through the entire first time without knowing that I could check the bed space. I don't even know if it had any effect on the game. Also, there were some elements that were too similar to Papers Please to make it only an inspiration - especially when you're trying to make a moral problem, it's important that that major part is original. I do like the message and the way it fits the theme, though.
Nice game. My team actually thought about an idea very similar to this one at the beginning, so it was fun experience how other team developed it! I have a few problems tho, at some point I had to reject every patient because if I tried to accept them the game just kept sending them back to me. Also it would be nice to have a better understanding of the "hospital screen", like show what the numbers under the beds mean, how much money do we spend on every patient and such, also the calendar was a little bit confusing since I could click on any day. Also, a character generator would be a great idea since at the end the same patients kept coming back. Anyway, good job!!
I really like it! I admit I did not completeley understand the bed/calendar/money mechanic but yet I enjoyed it very much deciding who will be treated with just the little text exerpt as a deciding factor. I found the art really good and the music fit. Great job!!!
Great and extremely sad game. I mainly played it more as a moral dilemma test and less as a resource management game. Since the bed seems to be enough though most my play, I focused mainly on deciding who I believe to deserve a bed and who don't. The music and art were totally fitting the mood of the game. I think an introductory job tutorial would be helpful since it took me a few days to discover how to see beds and I was confused on the first time the calendar appeared. I am still curious about who killed the patients so I will probably play again. Overall, great job.
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Liked your game, it reminded me a lot of another game that has been made during this jam (Tirage, if you ever have the chance to play it), that basically took the same idea around curing people and managing beds.
Your game is pretty good, I liked the music and the playscreen with papers switching is very nice. graphics are good the music fits in pretty well.
I think there are some issues that you could work around :
- you made a very realistic interface, I mean the more realistic you could get, and it fits very well into the game, but we still lack some indications. I don't know if the money on the top left is what I'm going to gain from curing a patient, or what I'm going to lose ; is it what the patient is bringing ? I'm still a bit unclear about it so I just played the game and focused on the story and overall mood. A tutorial would probably help for this, told by the character so that it fits right into your idea of a realistic interface-game.
- I feel like you could have elaborated a little more on the backstory of the game during war : giving fake names for country or conflits, fake name for troops or stuff like that. It would help the player to make choices and to think about the consequences of their actions !
That's all feedbacks I can think about. Thanks you for making this game, pretty good job on the mood you created with it !! Bravo :)
So the enemy of country tried to go to the hospital and I rejected him. Then some soldier came and said that I let the enemy in but can fix my mistake now and I let him in. Then another enemy came in and gave me money for saving the spy. I'm pretty sure it's a bug. It's also weird how your money can go negative and I think the money management is a bit too unforgiving. There also some typos in the game.
Other than that I think the game is great. The idea is very interesting and I would like to see where it goes if you plan on continuing development. The graphics are also really nice and add a lot to the atmosphere.
The game brought me a depressed mood. Nice work! The graphics and audio fit the mood very well!
I really enjoyed the concept. Hope you could develop further.
When I first played, I did not find the bed interface until a week passed. Also, other parts were not easy to understand. There should be more detailed intro about the interface.
Great game! Wasn't too difficult but I sure enjoyed the twists towards the end but they did little to hinder me. I don't know if you have things going on under the hood, but a morality stat/meter would add a lot more depth!
Good Luck🍀