You have discovered an old arcade-style game on your grandpa's old computer. You are determined to get a high score, but the keyboard is very old with not much life left in it. You must sacrifice the keys to get a higher score, and will need to remap new keys for moving and shooting. How high of a score can you get before you either die or have no more keys to use?
Controls: WASD to move and arrow keys to shoot (initially). Spacebar to use a bomb.
Using the power up felt super awesome! The key-remapping gets reaaaally hard to manage really fast. Overall, pretty fun. I'd say the second best out of the 8 or so I've played.
@callavicka the worst part was when I started losing keys from a new part of the keyboard and couldn't move anywhere else where the relation between keys would be similar
This was great, I enjoyed this one quite a bit. I would've liked some sort of feedback on enemy ship health or something so that it felt a bit more rewarding to shoot them -- as it was I never knew how close I was to breaking up a cluster of enemy ships so I would usually just give up on them. Some more frequent power ups or something would help offset the mental gymnastics of remapping my keys so frequently too. Really enjoyed it though, great job!
@matthew-roelle Thanks! I was definitely trying for a unique take on it, glad it went well!
@sky-coding Yeah, it definitely gets really hard and requires good planning about which keys go where. Glad you enjoyed!
@benbusby Thanks for the feedback! I would definitely like to expand with powerups, more variety of enemies/weapons, and an actual end goal. For health I could maybe tint enemies as you damage then? In any case, thanks for playing and glad you enjoyed!
One of my top games I have played so far, good job. Never seen someone sacrifice keys in that way before, really unique. Would be cool to see additional enemy types.
@hungryghost Thanks! I didn't have a ton of time for graphics so I thought the vector graphics would be easy enough way to replicate an arcady feel - glad it worked!
The difficulty is spot on for a compo entry. You want players to experience the full range of the game quickly, otherwise they might get bored and leave. We're all trying to play 20-40 games, offering the full experience in 5 minutes is great.
I do have a suggestion: Each time you take damage, reassign a key. When you run out of keys to reassign, you die.
@timeshapers Yeah good point. I was mainly thinking though for an updated release with more content. Also that was my original idea but I felt what I ended up with more closely matches the sacrifice theme, as the very act of moving sacrifices your key's life (although I think both work just fine).
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@sky-coding Yeah, it definitely gets really hard and requires good planning about which keys go where. Glad you enjoyed!
@benbusby Thanks for the feedback! I would definitely like to expand with powerups, more variety of enemies/weapons, and an actual end goal. For health I could maybe tint enemies as you damage then? In any case, thanks for playing and glad you enjoyed!
Nice Job.
@digitallimestone Thanks. Appreciate the kind words.
@hungryghost Thanks! I didn't have a ton of time for graphics so I thought the vector graphics would be easy enough way to replicate an arcady feel - glad it worked!
My fingers gave a knot xD
played it with a friend, he controlled the ship and my part was the shooting
respect mate :)
@philippkick @spixbird Hmm haven't thought about multiplayer, giving me an idea for a co-op version of this idea.
I do have a suggestion:
Each time you take damage, reassign a key. When you run out of keys to reassign, you die.
At first I was like "ok it's a space shooter".
And then a message for remapping a key... that was surprising.
Very interesting idea to match the theme. But it's very painful! :sweat_smile:
Congrats :)