This is a top down game where you control little prisoner units to the exit. Can you beat all 8 levels!?! Good luck! Also, if you are really curious here is the story that I was unable to incorporate in the 48 hours!
I don't know if something was wrong with my game but it lacked much needed sound. Its a solid point a click puzzle game though but it doesn't really fit the theme.
I find this quite a good entry. I'm a bit sad you weren't able to implement the whole story. Unfortunately scope kills us all xD
The only thing that bothers me a bit is that I cannot find the link to the team. Yeah there are some dudes who get killed. But I as far as I got I don't think I was ever forced to kill someone to be able to progress?
Overall a fun little game. As others have said the lack of audio takes away from the gameplay. It seems strange that some of the puzzles demand fitting through small gaps but there isn't any mechanic that gives you the level of control needed to accomplish that (without losing some dudes). Keep up the good work!
@pat-farnach Yeah, another one of those scope things... if you replay, you can drag a unit to move the individual one, but the mechanic was really rough around the edges, and i couldn't refine it the way i wanted. But I did intend for you to learn about that so you could go through the small gaps. Thanks for playing!
On opening the menu and on losing a level, quit is the only option, which takes you back to the splash-screen. Then you have to play all levels over again... I'd recommend to have a 'retry level' option at the very least, it's pretty hard to judge this way!
A hint for next time: Music is always hard, but there are some awesome and very quick generators for sound-effects, that would help so much in this case!
Maybe they start at different positions in later levels, but I only managed to separate a subset of the prisoners one time. What I'm trying to say is it could've lead to some interesting decisions if you could have more individual control. (Or a m I simply missing something?)
I like the little 3D model and walk-cycle of the prisoners.
I wonder how this would play if you'd been able to flesh out your ideas more.
very fun little game, although i first sent all my little guys face first into a red walls a few times before figuring out that there is a strategic/puzzle element to the thing XD i liked how the levels were laid out to ease into the mechanics, that's some good design
Interesting game! In the early levels, it didn't feel like I had much choice in whether people died or not, I was mostly at the mercy of the flocking algorithm or whatever you were using. The theme became more apparent later on, but I feel like it would have worked well if I could have directed them one at a time rather than as a group. Then I could face the reality that I'm sending one off to die so the others could live.
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I find this quite a good entry.
I'm a bit sad you weren't able to implement the whole story. Unfortunately scope kills us all xD
The only thing that bothers me a bit is that I cannot find the link to the team. Yeah there are some dudes who get killed. But I as far as I got I don't think I was ever forced to kill someone to be able to progress?
Anyway, I must be missing something.
Thanks for this entry, I enjoyed it!
@evogengames Question! What do you mean you when you say "I cannot find the link to the team"?
A hint for next time: Music is always hard, but there are some awesome and very quick generators for sound-effects, that would help so much in this case!
Maybe they start at different positions in later levels, but I only managed to separate a subset of the prisoners one time.
What I'm trying to say is it could've lead to some interesting decisions if you could have more individual control. (Or a m I simply missing something?)
I like the little 3D model and walk-cycle of the prisoners.
I wonder how this would play if you'd been able to flesh out your ideas more.