
AkimBear
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Grizzle is on a journey back to a home remembered from long ago. There's memories of the lab, the others, but nothing about what happened there. Maybe it's time those memories were brought back.
Grizzle is on a journey back home. This is a bear with only one goal... but luckily there's two guns along for the ride.
https://youtu.be/avRx-U6SNHk
Left stick: left gun aiming
Right stick: right gun aiming
Left bumper: left gun shooting
Right bumper: right gun shooting
Please let us know if you finish the game without a controller so we can be suitably impressed!
#### Left gun
Q: rotate left gun CCW
W: left gun shooting
E: rotate left gun CW
#### Right gun
I: rotate right gun CCW
O: right gun shooting
P: rotate right gun CW
We wanted our player to have to make a sacrifice when choosing to shoot, but we also wanted there to be a lot of shooting. In order to balance these goals, we decided that shooting with either gun should stop your forward motion so it would be a sacrifice and then there would be no disincentive not to fire the second gun at the same time. Therefore, shooting still results in an important player choice between advancing towards the goal (fighting the timer) or fighting the despicable wildlife aiming to steal your honeyed health points while maximizing shooting when the player chooses to stop.
Our "feel" is highly influenced by this talk from Vlambeer's Jan Willem Nijman and we would be amiss not to give it credit. We should also mention that this section of Kingdom's TIGsource thread was super helpful for implementing the water reflection (ignore what he says about rendering to a Render Texture being a Pro feature; it's not anymore).
We also wrote some articles about individual aspects of the game that you can see here:
- technical details of the 2D reflection system
- inspirations for the music and a how to for the sound effects
- how inspiration from Nijman's talk influenced the game
- breakdown of the style and inspiration for the art
This is the fourth jam game from TeamHumanSimulator. All assets (sprites, sounds, music, etc.) were made by us during the jam and we did all the programming ourselves. We hope you enjoy the game and welcome any feedback you may have!
Grizzle is on a journey back home. This is a bear with only one goal... but luckily there's two guns along for the ride.
Trailer
https://youtu.be/avRx-U6SNHk
Controls
Controller: beary highly recommended!
Left stick: left gun aiming
Right stick: right gun aiming
Left bumper: left gun shooting
Right bumper: right gun shooting
Keyboard: if you don't have a controller, we apologize profusely
Please let us know if you finish the game without a controller so we can be suitably impressed!
#### Left gun
Q: rotate left gun CCW
W: left gun shooting
E: rotate left gun CW
#### Right gun
I: rotate right gun CCW
O: right gun shooting
P: rotate right gun CW
Design Notes
We wanted our player to have to make a sacrifice when choosing to shoot, but we also wanted there to be a lot of shooting. In order to balance these goals, we decided that shooting with either gun should stop your forward motion so it would be a sacrifice and then there would be no disincentive not to fire the second gun at the same time. Therefore, shooting still results in an important player choice between advancing towards the goal (fighting the timer) or fighting the despicable wildlife aiming to steal your honeyed health points while maximizing shooting when the player chooses to stop.
Our "feel" is highly influenced by this talk from Vlambeer's Jan Willem Nijman and we would be amiss not to give it credit. We should also mention that this section of Kingdom's TIGsource thread was super helpful for implementing the water reflection (ignore what he says about rendering to a Render Texture being a Pro feature; it's not anymore).
We also wrote some articles about individual aspects of the game that you can see here:
- technical details of the 2D reflection system
- inspirations for the music and a how to for the sound effects
- how inspiration from Nijman's talk influenced the game
- breakdown of the style and inspiration for the art
About
This is the fourth jam game from TeamHumanSimulator. All assets (sprites, sounds, music, etc.) were made by us during the jam and we did all the programming ourselves. We hope you enjoy the game and welcome any feedback you may have!