Altar War

Overall★★★★★★★★★★3.31
Fun★★★★★★★★★★3.40
Innovation★★★★★★★★★★2.74
Theme★★★★★★★★★★4.00
Graphics★★★★★★★★★★3.10
Audio★★★★★★★★★★2.83
Humor★★★★★★★★★★2.60
Mood★★★★★★★★★★3.27
Slay and sacrifice the demons on the altar to keep the light ignited!

Compete for score in this action game made over 48 hours.

Screenshots

![Screenshot_1](https://static.jam.vg/raw/71d/4/z/1bc8d.png)![Screenshot_2](https://static.jam.vg/raw/71d/4/z/1bc90.png)![Screenshot_3](https://static.jam.vg/raw/71d/4/z/1bc92.png)
Title ScreenStarting the battleThe demons are getting close

Controls

KeyFunction
WASD/Arrow KeysMove
SPACEAttack
ENTERPick up & Sacrifice

3D Models

The models were created during the competition with Blender and 3D stamps from Oculus Medium.

screenshot
Tools: Blender

Comments9

Evan Overly
Evan Overly3 Dec 2018, 01:12
I like the idea of the continuously randomizing level. Unfortunately in practice it doesn't actually do much because the player is incentivized to stay close, and more importantly; kill close enough for easy cash in's.

Score: 56
Bernhard
Bernhardauthor3 Dec 2018, 03:04
@evan-overly Thanks for playing! Yeah the randomized mazes made more sense in the early stages but the only way I could make the game challenging was by focusing in the center. Maybe moving the altar with the phase change would have been cool. Hmm.
torquilmacleod3 Dec 2018, 18:20
Think the idea of randomising altar location could've been a good mechanic, as it is I quickly realised the best move is to just stand next to the altar mashing space and enter! Still, an interesting concept and well presented
gilborn10 Dec 2018, 15:35
Cool game!
I liked the audio and graphics, also the hack and slay worked great.
From the gameplay I see it as the comments above, a moving altar would make the gameplay much more intense.

Score: 53
mahalis
mahalis10 Dec 2018, 16:01
I like this! The shrinking "safe area" is a clever mechanic, and the renegerating maze is neat - I agree it would've been interesting to have the altar respawn elsewhere. Good sound effects and visuals; I particularly liked the particle effect when you sacrifice something. Nice work.
sumathbrod10 Dec 2018, 17:01
Good game. Pretty interesting idea. Additional mechanics and weapons can be added to the game. Spawn other mobs. And different altars.
BenBurgh
BenBurgh10 Dec 2018, 19:30
Really cool! I agree with torquil's idea that randomizing the altar would be really cool, and incentivize moving more. I was able to get 118 by sticking next to it, focus on throwing in bodies and spamming attack when necesary. I like the slow creep in difficulty, and the sound effects do a great job of being unsettling! (Although my roomate was very annoyed by them!)
Roka Josh
Roka Josh21 Dec 2018, 16:08
Nice game, it got hard very quickly after being easy for a while. Would like to see more be added to this, like perhaps different types of enemies? Great job and good luck!
VikTris22 Dec 2018, 14:56
It was kind of addictive tbh!

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