An implementation of a puzzle game often called "Net Walk" or just "Net" using a custom lightweight C++ engine.
Screenshots
Title
Starting
Almost there
How To
Use the mouse to click on piecesto rotate them. Make a connection from the energy source (star) to all lamps (circles). You can use right-click to rotate counterclockwise. Also in the latter levels it is useful to use the middle mouse button to lock pieces which you are sure to be oriented correctly.
Controls
Button
Function
Left Click
Rotate piece clockwise
Right Click
Rotate piece counterclockwise
Middle Click
Mark piece as lock
Tips
Start from the outside and work yourself towards the center.
Very interesting entry, I got stuck on level 3 but I really enjoyed the puzzle elements / styling of the game, simple but cohesive! Big props for using your own custom framework!
Custom engine is crazy work! Love the gameplay, really addictive and satisfying, and the music is perfect for the vibe of the game. Really impressive work.
Graphically, this reminds me of something somebody would have written for "Intermediate 3D graphics and C++" seminar in university in 2005. It really works, though.
During playtesting, I had some puzzle design feedback, but your game answered all my questions before I finished. I only have one: When you designed the first puzzles by hand, did you check/enforce a uniqueness constraint?
Really liked this puzzle-y game! The artstyle was nice and the music was clean, even though the track could have been a bit longer before looping. The way the notes increased in pitch as you connected more was a really nice touch! Great work.
Comments11
You really don't need 3 types of clicks, I was just using RMB
During playtesting, I had some puzzle design feedback, but your game answered all my questions before I finished. I only have one: When you designed the first puzzles by hand, did you check/enforce a uniqueness constraint?