Bla v Raa : Eternal God Battle Brothers

Overall★★★★★★★★★★3.80
Fun★★★★★★★★★★3.70
Innovation★★★★★★★★★★4.23
Theme★★★★★★★★★★3.50
Graphics★★★★★★★★★★3.69
Audio★★★★★★★★★★3.58
Humor★★★★★★★★★★3.20
Mood★★★★★★★★★★3.28
BlavRaaBanner.pngBla and Raa are God-brothers locked in Eternal God-battle. Together they are known as Blavraa (or Raavbla)

_(Actually it's a collaborative/competitive asynchronous multiplayer platformer with Hats)_

- Choose a God and join the sacrificial flow!
- Build pathways to your Chosen God's Sacrifice Holes and Deposit thyself Within.
- Others may try to hinder your progress!
- _Asynchronous Multiplayer:_ Every player updates the world with each sacrifice, building platforms, launchers, walls, and coins.

Arrows : Move | Space : Jump | F : Sacrifice


- *Controller is now Supported*


SACRIFICE : PRESS F to SACRIFICE

Each sacrifice allows you to CONSTRUCT an Object;

- Platforms (free) : press DOWN to build a platform
- Coin (free) : press UP to build a Coin (and drop all coins)
- Wall (1 coin) : press LEFT or RIGHT to build a wall
- Launcher (4 coins) : press SPACE to build a launcher! (use arrows to set direction)
- Destruct (free) : press F to detonate and destroy an object!

- ## BATTLE REPORT : Days 1 and 2
- ## BATTLE REPORT : Day 3
- ECONOMY UPDATE LIVE
- ## BATTLE REPORT : Day 4
- ## BATTLE REPORT : Day 5-8

Screenshot 2018-12-04 15.21.02.pngOBJECTIVE : Give power to your God in the eternal struggle of Raa Vs Bla by leaping into your chosen God's Sacrifice Holes

The highest value Sacrifice Hole is 120,000+???, so far the highest achieved is RAA 13,457!



Credits :
- Alex Yao @ragtagradical : Programming, Art, Design, Music, Sound
- https://jsonbin.io/ : json hosting

Notes : originally I was hoping to make this work in HTML5 and run in the browser, and for a while it was working fine, but suddenly it was not, and it was far too late. So perhaps an update later.

screenshot

Comments32

Trifectuh4 Dec 2018, 03:01
This async multiplayer mechanic is seriously cool. Excellent job!
mmason
mmason4 Dec 2018, 03:29
I couldn't play, the game kept crashing while trying to sync, tag me if you can find a fix and I'll come back and rate
trAsh
trAsh4 Dec 2018, 04:00
Liked the game, syncing was a little broke, got a few errors, but I really liked the idea of the game.
ragtagradical
ragtagradicalauthor4 Dec 2018, 15:29
@trash @mmason I just posted an update that should prevent crashing when sync fails, instead you get a timeout message and can refresh the game. I'm not super sure why the sync fails. I might try using a different host just to see if the problem persists!

@trifectuh thanks!
Axixx4 Dec 2018, 18:07
Played your game! It was quite confusing as I couldn't understand what to do exactly. It would have been nice if the visual cues were informative. But overall it was a nice concept though.

Please play my game and give some feedback.
https://therockripper.itch.io/the-selfish-king

Thanks
sadsmile4 Dec 2018, 19:21
The async multiplayer mechanic is freaking amazing! I'm really, really loving it!

Some ideas:
- when making a launcher, let me first decide it's direction, then let me confirm its placement
- there should be some kind a cooldown between logins
- let me spend my coins on manipulating the enemy god's side (destroy launchpads walls etc)
D3vil0p3r4 Dec 2018, 21:52
The sync does not work for me.
ragtagradical
ragtagradicalauthor4 Dec 2018, 21:58
@sadsmile thanks so much! About your ideas:
- what would the login cooldown do? just prevent players from playing both sides?
- spending coins on more stuff would be cool. Maybe even traps and monsters. You can destroy objects right now by pressing F again after sacrifice, but it only takes one object at a time.
willvasco4 Dec 2018, 22:05
Doing multiplayer anything in 48 hours is a serious feat, well done!
PopDaddyGames
PopDaddyGames5 Dec 2018, 10:30
You undertook a monumental effort- great freaking job. PS super duper love that artwork. Ultra high fantasy dark stuff like that isn't always popular but you nailed it!
ragtagradical
ragtagradicalauthor5 Dec 2018, 10:35
@d3vil0p3r I recently pushed an update that hopefully fixes some sync some problems. I also received notice from the server that I had been blocked temporarily for too many requests, but it seems to be resolved now. Try it again!
ragtagradical
ragtagradicalauthor5 Dec 2018, 11:00
@popdaddygames thanks so much! It was a satisfying challenge to get that multiplayer working. I hope to do more stuff with what I learned making this project.
Arvejeitor5 Dec 2018, 12:14
Mechanic is kinda curious! very good job there!
leorean
leorean5 Dec 2018, 15:48
Very innovative idea, and great feeling! :clap:
PancakeFriday
PancakeFriday5 Dec 2018, 19:32
I wanted to check out some more games today, but I got stuck here. I think this game is just amazing, 5 out of 5. It's all super cool and I don't have anything negative to say. Love it! Also, go red!
Mertios
Mertios5 Dec 2018, 21:10
WebGL/Linux version?
mmason
mmason5 Dec 2018, 22:08
To heck with red, GO BLUE!

I came back to this game twice to see if the syncing bug was fixed and I'm glad I did, I've been playing this for maybe an hour and having an absolute blast. I think this would make a really good X v X sort of game, where you have teams of people trying to score as many points as possible while a timer ticks down.

I feel like you might benefit from somewhere to spend all the money you have (character upgrades maybe?) and controller support would be really cool.

I would love to see more of this!
Nanda
Nanda5 Dec 2018, 23:52
I got stuck on this for way too long. Will definetly play again. 5/5 best LD game for me so far.
Jonathan Lorenz
Jonathan Lorenz6 Dec 2018, 00:29
Nice gamefeel. The character was pleasent to move and control. I liked the idea of the asynchronous gameplay! After a few lives I felt like I have seen everything but I had fun. Good work!
Vodish
Vodish6 Dec 2018, 06:13
The idea is really cool, I wish there was a mac or html5 version, can't play and rate without it :cry:
Good job still for doing this!
Beardmage
Beardmage6 Dec 2018, 11:41
Great controls, love the concept so far ! The level design feels a bit weird though, i've been bumped around for a few minutes without being able to do much. Guess some explanation would be more than welcome :)
ragtagradical
ragtagradicalauthor6 Dec 2018, 12:21
@mmason Thanks so much for playing! Yeah it'd be interesting to have some kind of "rounds" and "matches" taking place in the game to tally a victory at some point. Maybe if I update the game again. Right now I think I'll probably just declare a winner when voting is over. Upgrades and more building options would be awesome. I was working to implement the multiplayer right up til the deadline, so there are a lot of ideas and features I didn't get to implement. I just tried to focus on what I had written down.

@nanda Thank you!! Check in again and make sure your god takes victory in the final moments! I think I'll tally the score at the end of voting.

@beardmage you can blame the other players for the level design haha. Every object in the game has been placed by another player.
AwiX
AwiX7 Dec 2018, 08:48
An interesting game with a kind of mechanics.
MrLeePerry
MrLeePerry7 Dec 2018, 23:31
Super visceral feeling when you're bouncing all over the place! Fun little setting.
Antoine Vion10 Dec 2018, 21:04
Hi !, Nice game, I like the concept and the mechanic, it was fun ;)

The mood is so cool!

very nice job ;p
Groggi
Groggi10 Dec 2018, 22:14
Great stuff! Love the user generated content concept! Hard to find out what you have to do in the beginning, but that is part of it I guess! I started in this weird world cramped with platforms and launchers and coins and had to find out what to do meanwhile having a lot of fun! :)
Thanks for that!
ragtagradical
ragtagradicalauthor15 Dec 2018, 00:38
@alext-design thanks for playing! But yeah, the idea is that each player is building stuff in the world. If you press F you Sacrifice yourself which opens a build menu.
Shakedimus30 Dec 2018, 13:52
Very cool idea and really impressive you made this work during a jam. The artstyle was pretty cool. The actual game though wasn't really fun for me but it is cooling feeling like a part in a bigger battle and I guess that's the idea.
ragtagradical
ragtagradicalauthor2 Jan 2019, 00:34
@shakedimus Thanks for checking it out! yeah as the world filled in it became pretty impossible to have any influence in your sacrifices, so less fun. I think if I had found some way to set up rounds, or modify the world in more interesting ways it could have a longer lifespan, but as it is you're dealing with routes and paths and traps that other players built ages ago in a time of plenty.

Other games by @ragtagradical

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