The game is rather slow-paced and the lack of audio makes it kind of a chore to get through. The core idea is interesting though, would love to see an evolution of it.
Really interesting idea and I wish it was further fleshed out. Watching the minions have sex is hilarious. But I couldn't seem to progress very far because they never seemed to want to harvest the corpses.
As others have said, it's a bit slow going, but the weirdness of it kept me going till I finished it. Despite what I just said about it being slow, the population seems to grow too fast for the game really to be a challenge. You just kill all the folks that walk away from town, they get instantly replaced
Thankss for the feedback guys, was planning on adding features that would've made the game more interesting/faster paced but didn't have time as I was planning on creating this with more people but I ended up doing it alone so I had to make a lot of sacrifices
Funny and thematic game with the basics of what makes a good resource management game. Game overall is very slow and there was no feedback whether the altar was being build, I got stuck with it not being completed.
Always glad to see a management simulation in a jam. Tried making one of those years ago and it is not easy even when kept simple. You managed it with only a few minor bugs (sometimes a person keeps spawning corpses and not dying when sacrificed; buildings don't seem to build properly occasionally?), which is commendable.
The effect for sanity loss, people going berserk, is fittingly aggressive. There should be other ways for losing sanity though as it is too easy to sacrifice people out of sight. Surely butchering your friends for food shakes the mind?
I think the cannibals should be kept on the edge of sanity for the cult to prosper. If someone thinks straight they'll realize what is going on and try to escape. Rituals, indoctrination and constant physical work should keep the masses compliant.
Currently building an altar takes no time at all and is not challenging (i.e. not fun) More rooms for different needs ("spawning" room, "fattening" room, ritual room, etc.), building constraints and job management would do for a start. This is the downside of simulations, they need to be sufficiently complicated to be interesting.
Having to click on a corpse, room, or box for someone to "process" it is not needed. The people should act on their own if able.
Ok job and a solid foundation for an expanded management simulation. The setting is certainly unique and vulgar enough to warrant further exploration!
Nice start to a resource simulation game! Unfortunately I couldn't seem to progress much. Not sure if I just wasn't seeing feedback or my people failed to get anything from butchering. The resources numbers never went up. I still really like the mechanics and would love to see it further developed.
Comments17
Always glad to see a management simulation in a jam. Tried making one of those years ago and it is not easy even when kept simple. You managed it with only a few minor bugs (sometimes a person keeps spawning corpses and not dying when sacrificed; buildings don't seem to build properly occasionally?), which is commendable.
The effect for sanity loss, people going berserk, is fittingly aggressive. There should be other ways for losing sanity though as it is too easy to sacrifice people out of sight. Surely butchering your friends for food shakes the mind?
I think the cannibals should be kept on the edge of sanity for the cult to prosper. If someone thinks straight they'll realize what is going on and try to escape. Rituals, indoctrination and constant physical work should keep the masses compliant.
Currently building an altar takes no time at all and is not challenging (i.e. not fun) More rooms for different needs ("spawning" room, "fattening" room, ritual room, etc.), building constraints and job management would do for a start. This is the downside of simulations, they need to be sufficiently complicated to be interesting.
Having to click on a corpse, room, or box for someone to "process" it is not needed. The people should act on their own if able.
Ok job and a solid foundation for an expanded management simulation. The setting is certainly unique and vulgar enough to warrant further exploration!
Overall: *Above average (3.5)*
Fun: *No challenge (1.0)*
Innovation: *Good (4.0)*
Theme: *Good (4.0)*
Graphics: *Average (3.0)*
Audio: *N/A*
Humor: *N/A*
Mood: *Above average (3.5)*