Certainly interesting. You mastered the artstyle and really got a 00' / 90' feel to your game. I also havent been able to find any bug. Only thing I do dislike is that you can only use the arrow keys for a cursor instead just a selection method, anyway, good job.
+ The sounds are great and nostalgic, I would love to hear more of those, but different ones + An MIDI song would be nice too + I wasted some time trying to understand the UI when the game started
thanks everyone! @caspercaper17 i noticed 3 graphical bugs which were quick-fixed on compo time. @pxlucasf unfortunately tic-80's sound system does not support midi..
Pretty neat but to say the truth I will never understand the reason people make some horrible control restrictions in a games produced in modern days. It's not like technical limitations of days begone are something good or worth to copy. So I don't understand your control theme choice. I liked everything else though.
Great job! Fun little mechanic, I'm a sucker for deck building type games - this almost scratches that itch. Once I figured out the patterns it started feeling a little rote. But I think it's a solid foundation to build upon - lots you could do here with ability types, enemy combat, etc. Fun art too!
Very neat game! Loved the style and sounds, really nice retro feel. A downside for me was probably that it feels very slow to progress, but as @lenny-sirivong have mentioned, it's a very strong foundation to build out.
Cool retro aesthetics, the controls felt a little slow for cursor movement though. The attack sound was a bit loud for me, but still good stuff. Keep up the great work.
I got to the wave of four cacti before quitting. The idea of a deckbuilding/drafting RPG is really neat, but because you were drafting the cards at the same rate that you used them, it felt more like your options were being arbitrarily limited each turn, rather than like you were drafting to build towards some cohesive strategy.
The graphics were very appealing, and immediately caught my eye. The sounds unfortunately did not match the cute and appealing visuals, and ended up turning me off from playing longer due to their volume and grating tone.
The basic premise is simple and fun and the decisions are interesting enough, but using the mouse with the keyboard is clunky. I don't know if not having an actual mouse control is an engine limitation, but in that case I would have preferred a traditional menu approach. Also when selecting attack when there's only a single enemy left, it would be nice if it would automatically attack the only enemy.
An interesting idea. And the graphic is adorable. It shows some potential to be an interesting deck-building game with RPG frame. But the main sacrificing mechanism might be enhanced in some way which makes the player choice more meaningful. For example, maybe the card I choose could combine with what I have on hands to make a more powerful attack.A stronger card needs to be composed of more numbers of cards. Or the cards player sacrifices might enhance the enemies in some way.Additionally, mouse control would be better. Any way, I think this is a good start to be a good and the core idea is very interesting and creates great inspiration. Nice job.
I played through 2, 3, 4, and 4 monster waves... and I kept hoping I'd level up or something. ^_^
:thumbsup: I did not mind the keyboard to move the mouse, it gave me something to do while the sound effects were playing, and I found it fun to watch it skate around the screen. The audio style and graphics style meshed super well into a retro theme.
:point_right: Having to wait while it played a (fairly long) sound for each monster that hit be was a bit tedious. Eventually I had to stop playing because it didn't seem like anything was going to change (engage me), and I was pretty sure I had seen all the enemies.
:star: Overall good job, and thank you for making this.
Aesthetically, I like the game. Mechanically, I have trouble finding much engaging about it. The time between turns was very large, which just drags the whole thing to a halt. The keyboard control to move the mouse was strange and didn't add anything, instead making control more difficult. Also, just because the card mechanic is presented as "Sacrifice 2" doesn't make it a sacrifice; its not like I'm losing access to those cards, I'm just choosing a different one. It is cool that you were able to create a functioning rpg battle system, but I find it lacking in terms of novelty.
What I liked the most: - Art! Everything looks so good (except the mouse cursor). - Drafting! I like it a lot and I was happy to see that on video games as well. - Easy to understand, cards do what you expect them to do.
Biggest problems for me: - It felt like a math game to me after a while. Since there was no randomness involved (except for cards drawn) or skills, I was just doing the math for each round. This made it repetitive quite quickly (but most games get repetitive to me quite quickly). - A little balance could make the game more fun. Make the battles go faster, I'm sure the game will be more fun. Add some granularity (go from 1 damage per spell to 10, that will give you the ability to make the attack 25, for instance, or 2.5x the damage of spell). And a few randomness on the effectiveness of each card would be cool too!
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+ The sounds are great and nostalgic, I would love to hear more of those, but different ones
+ An MIDI song would be nice too
+ I wasted some time trying to understand the UI when the game started
Good job, keep the great work! :clap::sparkles:
@caspercaper17 i noticed 3 graphical bugs which were quick-fixed on compo time.
@pxlucasf unfortunately tic-80's sound system does not support midi..
I liked everything else though.
Loved the style and sounds, really nice retro feel.
A downside for me was probably that it feels very slow to progress, but as @lenny-sirivong have mentioned, it's a very strong foundation to build out.
The graphics were very appealing, and immediately caught my eye. The sounds unfortunately did not match the cute and appealing visuals, and ended up turning me off from playing longer due to their volume and grating tone.
good observations too, i've made the same ones but never articulated them like you.
the game is a little bit difficult but its really fun.
:thumbsup: I did not mind the keyboard to move the mouse, it gave me something to do while the sound effects were playing, and I found it fun to watch it skate around the screen. The audio style and graphics style meshed super well into a retro theme.
:point_right: Having to wait while it played a (fairly long) sound for each monster that hit be was a bit tedious. Eventually I had to stop playing because it didn't seem like anything was going to change (engage me), and I was pretty sure I had seen all the enemies.
:star: Overall good job, and thank you for making this.
What I liked the most:
- Art! Everything looks so good (except the mouse cursor).
- Drafting! I like it a lot and I was happy to see that on video games as well.
- Easy to understand, cards do what you expect them to do.
Biggest problems for me:
- It felt like a math game to me after a while. Since there was no randomness involved (except for cards drawn) or skills, I was just doing the math for each round. This made it repetitive quite quickly (but most games get repetitive to me quite quickly).
- A little balance could make the game more fun. Make the battles go faster, I'm sure the game will be more fun. Add some granularity (go from 1 damage per spell to 10, that will give you the ability to make the attack 25, for instance, or 2.5x the damage of spell). And a few randomness on the effectiveness of each card would be cool too!
That's it. Huge congrats!