Ludum Dare #43compo
Dungeon Clicker
Send adventurers inside a dungeon to gather some loot !
You can't control them, but you can mark rooms to improve their efficiency.
How rich can you become ?
This game is a kind of mix of cookie-clickers, mine-sweeper, and pachinko.
It wasn't planned this way :D
The game is built on my own little game engine, if you are curious it's available here :
https://github.com/Legulysse/gugu-engine
Instructions
- Press spacebar like a mad man to send lots of adventurers (green stamps) explore the dungeon.- They leave red stamps when dying, blue stamps when finding loot.
- Click on rooms to mark them as dangerous, or rich.
- Marked rooms greatly improves adventurers efficiency when visiting them.
- Gather loot, buy upgrades, and explore further and further !
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Comments27
Quite complex in reality and if you somehow could better give feedback to the player this would be great.
A simpler version of the game with more focus on choices and perhaps random events could be an amazing f2p clicker game on steam perhaps, i think you should take this further!
Great job! :heartbeat:
Overall, great submission! This is one of my favorites so far :)
It was hard at the end, having unlocked all the improvements available.
I used this method:
Also, music suits the game well.
Also "They don't need to be paid. They are fueled by passion.", I see what you did there :smirk:
Thanks for playing !
- Does marking a room dangerous stop explorers from going in it (because it appears that it doesn't)? I'm interested to know the math behind that :laughing:
I absolutely love the minesweeper vibes I get while playing this, great job!
@lazertrax Thanks, glad you liked it !
Since several people asked : the markers are interpreted by adventurers as guides to better handle the rooms they walk in, not as pathfind priorities (I have the code for that, but it allowed exploits).
A room marked correctly will provide a x5 efficiency/survivability bonus (dangerous cells from 15% to 3% chance of dying, loot cells from 1.5% to 7.5% chance of looting).
Armor and Loot upgrades will further improve those numbers.
@hindbodes I planned to add some boss or artifact cells on the outer limits of the dungeon, to give a proper objective/endgame, unfortunately time ran out^^
Yes!
Did I enjoy that? Yes, that's a clicker but that's a good one :)