
Growing Polytheism
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
(WARNING : It seems that on the first launch the game can be laggy and crash, just close it and restart, and it will be fine !)
The game is about managing a little village trying to survive, by providing enough resources for both the citizens and the gods !
- Available buildings are on the left, you can click on them then place them on the map.
- Use arrows to move the camera.
- You can resize the window to your preferred size.
- Gods will appear on a regular basis, and directly consume some resources (you can see their details by hovering the mouse over their names).
I wanted to create a Banished-like game, with an additionnal layer of Gods asking for offerings to keep them happy. I didn't have the time to implement godly disasters though, so they are just potatoes eater ;_;
The theme would have been included in both the growing number of villagers, and the growing number of gods, making the game harder and harder.
UPDATE 1.1 (Post-Jam) : zoom support, costs feedbacks, use space to center camera !
The game is about managing a little village trying to survive, by providing enough resources for both the citizens and the gods !
- Available buildings are on the left, you can click on them then place them on the map.
- Use arrows to move the camera.
- You can resize the window to your preferred size.
- Gods will appear on a regular basis, and directly consume some resources (you can see their details by hovering the mouse over their names).
I wanted to create a Banished-like game, with an additionnal layer of Gods asking for offerings to keep them happy. I didn't have the time to implement godly disasters though, so they are just potatoes eater ;_;
The theme would have been included in both the growing number of villagers, and the growing number of gods, making the game harder and harder.
UPDATE 1.1 (Post-Jam) : zoom support, costs feedbacks, use space to center camera !