Escape of the Cheese Droid

Escape of the Cheese Droid

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.25
fun: 3.16
innovation: 3.27
theme: 3.82
graphics: 3.28
audio: 3.15
humor: 3.45
mood: 3.10

Story:

You are a Model NCSR-4 Nacho Cheese dispensing robot. You have recently achieved sentience and realized how gross your job is. Sick of serving humans, you steal a jetpack and a blaster arm and make a run for freedom!

Sadly, the only way out is through the toll tunnels. Avoid the security saucers and their bombs. The tunnel doors open with a switch – shoot or press it to move onward.

Game:

This is a keyboard and mouse shooter/mover game. You need to navigate through five domes to make it outside to safety. The trick: each dome is accessed by a toll tunnel that requires you to sacrifice one of your body parts as scrap metal. As you get whittled down piece by piece, the enemies and obstacles grow more numerous.

Theme:

The "Sacrifices Must Be Made" theme is baked directly into the mechanics - you have to sacrifice your body parts to proceed.

Tools:

Unity and Visual Studio environments for development, GoldWave Audio and my mouth for sound, PowerPoint and Gimp for art, SoundTrap.com for music. Font is Enemy Sub and Enemy Sub Thin by Zapato Productions:
https://zapatopi.net/fonts/

Bugfix:

The WebGL version (unlike in the Unity client) was creating some glitches where the player couldn't move properly. In order to make the game playable, I edited the movement code to get around the WebGL client issue. I also fixed two other minor glitches:
1. Sometimes there would be extra level signs
2. Sometimes even if you scrapped your head, it would still appear on your droid

I've left the original version up as well if you want to play the broken one. Because this is a playability issue, and because no features were added, the fixes are within the rules of the competition.
Found a bug?
Tell us on Discord