For the Team!

For the Team!

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overall: 3.02
fun: 3.05
innovation: 3.26
theme: 3.60
graphics: 2.76
humor: 2.03
mood: 2.14
You and a bunch of other very cooperative people have been kidnapped by a mad scientist. He's thrown you all into his dungeon and is using you as lab rats to test out his vicious creations in combat. All the exits are blocked by nuclear ultra laser barriers powered by magnets. If anyone touches it, they die! But wait... even though the barrier is deadly, it breaks after killing certain people.

Figure out the pattern, and sacrifice your fellow lab-rats so that others may escape! Also see if you can reach all of the 9 exits! (so that I know if it's possible or not :P)

SUMMARY


This is a dungeon crawler that is focused on resource management. Your primary resource is people; they're the keys to unlocking the various barriers in the dungeon. When a red person touches a red barrier, both that person and the barrier explode. So your goal is to try to escape by sacrificing the right amount of people.

If you push a red person into a blue barrier, the barrier changes into blue. So if you don't have the required color to open a barrier, you could still get past it by sacrificing two of another color.

The dungeon is HUGE (all things considered) and there are NINE alternate exits, each with unique sets of challenges.

NO BACKTRACKING!!


Resist the temptation to backtrack. Every single door will take you to an exit, but if you go backwards you’ll risk wasting your people by opening more doors than you have to. When you see a fork in the road, pick a door and stick with it! The main difference between each choice is the difficulty. The rooms and monsters are NOT randomly generated, but your supply of people IS. If you get a poor color distribution, you can still probably win through any path if you’re careful not to lose anyone during the enemy and boss fights.

Instructions


There are 3 types of BARRIERS

* Color Barriers: sacrifice a person with the matching color to destroy this barrier

* Mob Barriers: kill the specified number of enemies to destroy this barrier (touching the barrier doesn't kill you)

* Boss Barriers: kill the specified number/type of bosses to destroy this barrier (touching the barrier doesn't kill you)

There are also 3 COLORS. Colors affect the damage you do in combat. The color of your attack is the color of your current team leader. The color of an enemy's healthbar tells you what color it is. Hitting a color with itself does half damage (so red on red has a 0.5 multiplier). Here are the damage bonus match-ups:

* Red: Double damage against green

* Green: Double damage against blue

* Blue: Double damage against red

CONTROLS


WASD - MOVE

LMB - SHOOT

J/L - Cycle between team leaders

K - Split up team (the purple arrow is the 'splice' point)

SHIFT + LMB - Click a separated team to make it active

TAB - Cycle between teams

Bugs


* It seems like the pink ball boss will grow to enormous proportions if you shoot him too fast. Although, that kinda works out because one of its rooms is glitched and doesn’t let you shoot. If you get into that situation, you could just shoot him so he grows so large that you can hit him from another room!

* The headphone monster will give you way too many coins when you kill it. So if you run into another one, you can just skip the fight and go straight to the barrier

* Pathfinding is broken, so your followers will simply clip through walls. So if you control one while it’s out of bounds, you’ll get to walk inside the walls.

* General performance issues. I didn’t have much time to profile or optimize much. Let me know if you have any serious problems with performance

* Tiling visual bugs

DUNGEON MAP (for reference)

Found a bug?
Tell us on Discord