The Lord of Spaghetti has caught you and wants that you sacrifice pasta for him. Your goal is to steal pasta in dungeons, but do not get caught by the police!
Use WASD keys to move. Use E to interact with objects (for example the teleport stone in the cloud level or the chest). Use ENTER to skip menus.
To win the level you must find a key and then open a chest. You will find the pasta to sacrifice.
Nice game! You did a great job of balancing difficulty, and I liked the funny take on the theme! Some music and more sounds would have been great, but I liked the graphics and the level design a lot!
I made it through all the five levels! The final one had me running, the last guard spotted me after I messed up the timing, but I made it to the chest and fulfilled my al dente destiny.
I thought the levels were well designed, they had a nice symmetry going on. Levels provided a good amount of challenge, levels 3-5 required multiple tries on my part, and always felt fair. I was on edge the whole time, good job!
Hey, great game! Had a great time trying to win my soul back from the Spaghetti Monster! :smiley:
I loved the stealth mechanics with the red death tiles, and great work on getting them to chase you at the end - it was really funny and scary at the same time as they came in on you. :laughing:
One thing that could be improved for flavour would be some more dialogue from the Spaghetti Monster, it could be a few bits of random dialogue from him between picking levels, this would be great for world-feel.
For future development, maybe adding a few variation to the security types, different uniforms/faces graphically or maybe even walking patrols mechanically would go a long way to adding more variety to the game.
On behalf of our team thank you for making this game it was a pleasure to play! :yum:
@teo989@nnnikki Thanks to both! I know, we could use that idea better but time kill all our imagination. Anyway that's the first time we partecipe to LudumDare, next year we will do it better! -Zarqus99 (Art designer)
This is spot on with the theme interms of the storyline and the game has cool mechanics thats one of the first stealth one's I've seen in the jam so thats pretty dope i really enjoyed playing this game but like @sockyman said a bit too slow ,still really dope and authentic though
This is spot on with the theme interms of the storyline and the game has cool mechanics thats one of the first stealth one's I've seen in the jam so thats pretty dope i really enjoyed playing this game but like @sockyman said a bit too slow ,still really dope and authentic though
This is spot on with the theme interms of the storyline and the game has cool mechanics thats one of the first stealth one's I've seen in the jam so thats pretty dope i really enjoyed playing this game but like @sockyman said a bit too slow ,still really dope and authentic though
This is spot on with the theme interms of the storyline and the game has cool mechanics thats one of the first stealth one's I've seen in the jam so thats pretty dope i really enjoyed playing this game but like @sockyman said a bit too slow ,still really dope and authentic though
Basically this is a game about Pastafarianism and the famous Flying Spaghetti Monster! Woooh! D: I'm italian and I always loved everything spaghetti related, so you got me! XD It's a good game with a strange incipit, the gameplay is ok trying to avoiding the the police view cone, but the lack of sounds (except for the keys and chest) let the game feel a bit unfinished. Btw good work! :)
It's always a nice touch to give enemies in a stealth game an indicator of their line of sight as I feel that it gives me the player that strategic advantage to plan our my next move especially when I don't have other means to know what they see. Took me a bit to get our of the first level's starting room as in the collision made kept me in but once I was out, it was on! :P
I like this one. I love that you mixed it up with sacrifices to the flying spaghetti monster instead of satan or some mayan sun god like a lot of the submissions (Not that they are bad). It was a nice comedic touch.
As for gameplay, the graphics are nice and the art style is simple. One issue I have is that the play character seems to move a little bit slow. But i suppose this makes sense since they are sneaking. The game could have also used a little music. Still, great game :)
I liked the stealth mechanics. Some audio (footsteps, etc) would be nice, and you could mix up the graphics a bit (create some variations of the floor to make it look less grid-like, change the tiles for different levels).
Nice idea. It was a bit annoying to have to choose the level again after you got caught. Also the level design was not that great as you often had to walk back where you already went through. Furthermore, you had to search for the key, which was not that fun. This might have been intended but I think the strength of the game lies in its stealth part and not in the "looking for the key"-part.
Keep up the good work!