Grandpa ! tell me about...

Overall★★★★★★★★★★3.50
Fun★★★★★★★★★★3.33
Innovation★★★★★★★★★★4.33
Theme★★★★★★★★★★3.50
Graphics★★★★★★★★★★3.67
Audio★★★★★★★★★★3.50
Humor★★★★★★★★★★3.50
Mood★★★★★★★★★★4.33
Be a sweet grandchild and help your grandpa with his shop, would you ?
He's grown too attached to his old antiques to sell them. The problem is that he has accumulated some debts, and has 5 days before being evicted...
You just have to make enough money to repay his loans and close the shop.
Good luck !!!


_______________________________________________________________________________________

Made using :

- unity 2018.2.0f2
- Gimp
- MidiEditor
- @kack3y 's powerfull voice and one effect from sound-fishing

PS : The LD version is unfinished and will stop working, we couldn't finish in time because we only had 2 days

PPS: You can download all previous versions on the corresponding GitHub page!!

PPPS : Keep in mind that a lot of work have been done since the LD version, most of what you see was already created but was made functional afterward.

screenshot

Comments5

falak
falak9 Dec 2018, 11:04
WOW! This game is amazing! This could be improved but for LD game it is really nice! It's sad I'm first to rate it :sob: . I would like to see the development of this mechanics. Good Luck!
arron-fowler
arron-fowler13 Dec 2018, 11:37
I really like the vision of this game. I know the pain of not getting your game finished (See my entry!) and we are lucky to be able to put out postjam versions for those that are interested. Definitly a game worth continuing to work on. SO much potential. Good work
saoi-games
saoi-games17 Dec 2018, 04:43
I played the final webGL version, so I'm not sure what the LD version was.

I really wish that I'd gotten to hear the story about the items rather than just a note that the item was interesting.

I found it surprising that customers tried to buy the wheelchair right from under my grandfather. Rude!

The mechanics were quite simple, and it didn't feel much like a visual novel, which is what it was tagged as on itch.io.

I haggled all the prices up and generally the customers paid. I set the price for my grandfather's wheelchair really high because I didn't want to sell an item he is still currently using.

I ended the game with profit, but also couldn't figure out why there was a goomba in the grandfather's speech bubble in the end.
angry-cyboot21 Dec 2018, 01:38
@saoi-games there is a windows build on git hub, you have the link up there.
For the wheelchair note that you don't have to sell items, and for the tag "visual novel" was more the aesthetic rather than the gameplay, though it would have been way more fitting if we had the time to create actual stories for the items.
angry-cyboot21 Dec 2018, 01:41
ah! and the goomba is just a not subtle enough last minute rushed easter egg...

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