This is our game about the escape of Humanity from the alien aggressors in the vast depths of space.
Preambula
The Earth and majority of the human race were destroyed. The remnants had to fly away.
You are the artificial intelligence T0RS10 that takes care of people slumbering in the spaceship that flies towards the Source - the planet of humanity's ancestors.
Thanks to cryo-capsules, everyone's safe and won't age too fast during the flight.
However, there are hazards that you need people's help to deal with.
The ones that will be woken up will never get back to their cryogenic sleep.
Choose wisely and use your limited resources to protect humanity as good as you can!
Controls
In global overview: Click on people and fighters to take over, scroll around to see what's going on
As Human:
WASD/Arrows to move around
Space to enter either Cannon Turret or Fighter control
Escape to return to global view (leaving human to just stay in place)
As Turret:
Use mouse to scroll around
Hold right mouse button to fire
Q to quit turret control and return to human mode
Escape to return to global view (and enable turret to fire automatically)
As Fighter:
WASD/Arrows - accelerate forwards/backwards and rotate in place (asteroids-like)
Space to shoot forward
Q to quit fighter control and return to human mode (if you are above landing spot)
Escape to return to global view (and enable fighter to move around and fire automatically)
I really really like the idea! The gameplay feels a bit sluggish, though. And even though it's not realistic, it'd also be better feedback to have the stars background move while you're the fighter. Overall a solid entry!
Wow, it's awesome that you have a very well working ai and different mechanics like turret, human control and spaceship all in one game. I also liked the artstyle which works well. The sounds might need a little more variations, but the music was very nice and "spacey". The introtext was also very nice and set the right mood for the game. Great work, i really liked it!
I very fine concept. You could enhance the title with a better camera management. It is difficult to click on characters when the mouse move the camera too. Thank you
Can you say ambitious? This is a lot of fun already and it has worlds of potential. Actually walking and laddering around a ship careening through space and taking on different roles is such a more personal take on a space shooter.
I could see really playing up the character development of the crew who are all trapped together, reacting to deaths or various events in different ways.
Really nice to see this. Can't believe you took on so much in a jam.
The concept is interesting but a bit too hard to play. The graphics are ok but there is room for improvement. Overall I had fun playing this game, I think it is really different from the others.
I like how ambitious the game is. There's a lot of things happening at the same time, and most of the elements works surprisingly well together because it ties to the same basic concept. It's very great, and even the simple graphics doesn't bother me, maybe just the background, it roll too fast it's a bit nauseating. And it's very hard to control the spaceships, it's way easier to use the turret and shoot from afar. But overall it's a great game, a good take on the theme. Congratulation!
A very good game ! I really liked the variety during the various wave as it always force to adapt to new situation. It felt a tad sluggish thought, maybe the gameplay would have benefited from a more fast-paced action ?
I like the core concept of the game and the little details you added like dislaying the name and age of the crew member ! Although the game felt a bit slow paced some times. Especially while waiting for an asteroid field to be over. Nice entry ! :)
I love this game, and although the AI felt more capable in spaceships than turrets, I was controlling a spaceship all of the way because of how awesome it feels!
Very cool idea, this AI system with manual controls works well, sometimes I feel that the command response is a bit slow, but nothing harmful, maybe in the future add AI parameters, such as specific formation around the base or for attacks of aliens and asteroids ... Congratulations on work
Comments17
As it is, it's really tempting to just pass all control to AI and watch the result mhahah (did that on second run). Good job!
The introtext was also very nice and set the right mood for the game.
Great work, i really liked it!
I could see really playing up the character development of the crew who are all trapped together, reacting to deaths or various events in different ways.
Really nice to see this. Can't believe you took on so much in a jam.
But overall it's a great game, a good take on the theme. Congratulation!
I really liked the variety during the various wave as it always force to adapt to new situation.
It felt a tad sluggish thought, maybe the gameplay would have benefited from a more fast-paced action ?
Either way, gratz for the submission !
Congratulations on work