STAR JUNK
🔧 Tools and info
Here's my game. Made in 3 Days using Construct 2, Photoshop CS5, FL Studio 5, Cinema4D and Bfxr.
🌠 Rules
Your spaceship can shoot trash and crystals. (shoot with A, switch ammo with B)
You also need to find new trash and crystals to progress.
Enemies, asteroids and trashbags contain trash and crystals:
- 🚀 enemy ship: 3 trash
- 🌚 asteroid: 1 crystal
- 🌌 trashbag: 2 trash
So you have to sacrifice ammo. If you're out of ammo, you can sacrifice one of your lives to ram a trashbag or asteroid.
Enemy ships can't be collided with, so that you have cool dogfights.
🌠 Goal:
Find the starbase. There are 3 sectors to explore, each sector has a starbase 🛸, where you can buy passage to the next sector (5 crystals), buy 1UPs and convert from trash to crystals and reverse.
Have fun.
🐞 BUGFIXES
v1.1
- fixed a display bug that caused the ammo indicator to show the wrong type of ammo selected
- added a check when calibrating keyboard keys, so that you can't use the same key for both actions

Genres: shooter




Comments80
One gripe: I found the controls a bit clunky, the enemies would get right on me as soon as they saw me and it was difficult to aim and shoot at them anywhere near as accurately as they were able to shoot, combined with the slow fire rate and I died a lot.
I had a lot of trouble aiming, but I think it's a matter of training...
Really fun game to play.
Well done for a solo jam game ! Congrat'!
Wonderful 8-directional sprites and simple gameplay (keybinds are always a plus).
Also really like the "Continue" mechanic, makes it so much less frustrating, as long you still have some trash left. Gotta say though, they seem to have a lot of fish in space XD
The sprites are adorable and so well done! together with the parallax stars and nice sounds, make it a pleasure to play through.
The mechanics are good too, it all feels "right". the idea to give up enemy collision worked really well, the dog fights feel really fun, wether I win of loose, I feel like I have more freedom of movement.
At first look this doesn't seem like it fits the "sacrifice" theme, but after playing a bit, you do feel the sacrifice with the bullets you choose and what you choose to do with them, so I think this is actually very appropriate.
overall, I think this is one of my favs as of now, very good job, I think you deserve a high score this game jam.
Your LD39 surprising too !
As a pixel art lover, I can say that you did a great job.
Flying around felt good but aiming at enemy ships is really hard, and when hitting an enemy my face seems to appear and look like i've been hit? I'm not sure if I've been hit or not, I'm assuming I don't have health other than my lives.
I also couldn't figure out what the pink arrows were pointing at.
One thing I thought might be cool is if when you shoot an asteroid it gets pushed and you need to try and cause a chain collision to break lots of asteroids with few shots.
As always your pixel art in beautiful, the ships and faces, asteriods and starbase especially!
Oh and I loved the music and sfx!
Great work! Thanks for making!
@adventureislands thank you
@nkrim thanks so much
@choso thank you :)
@garris thank you! I think the main issue is you can't see the smooth rotation of the "actual" spaceship (hidden), because I only had time for 8 directions for the visible ship. :/
@ryan-brenner thank you
@kirke thank you so much ^-^ I spend about half my time on graphics. The latter half, so I could be sure the game played somewhat ok. Apparently gameplay missed the mark for a lot of people though
@devharts thank you! I'm glad the theme shines through for you!
Otherwise you did a fantastic job. Well done.
So this time I thought I would let people redefine their keys.
Redefining them every time you play is a pain, but I had no time for an options menu
Kind of funny how it ended up with the same space theme as your keynote game. Was that intentional or did it just happen?
Graphics are unsurprisingly amazing, but I didn't know you do music too! Really nice tune as well. And the sound effects. Everything works together to give off a cohesive retro vibe. Really reminds me of older asteroid games.
I see what you were going for with the theme but since I was so bad at the game I just wasn't ever able to afford sacrificing any lives by ramming things because most of the time, even when I kept going back to the station to buy more, I was mostly operating on just one life left, haha. 😭 Still, that's on me! I think it was a good use of the theme.
I do agree with Cassio that the turn rate was a bit on the slow side, making it difficult sometimes, but that's basically my one complaint!
Everything is there. Complete package of graphics, audio, mechanics and so on. Even controller customisation! Brilliant work.
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=03h25m45s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin