
Kill chickens for better art!
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This entry is a bit different. We decided to do something unusual, out of our comfort zone. We did a non goal directed "toy" style game. You create art patterns by arranging objects according to certain rules. You can't really win or lose. If you manage to find space to place all the objects, the level finishes, and hopefully, you will have created something pretty as a side effect :-)
Click to place a set of objects. Flicker indicates there is a collision with other objects. After placement, the next set appears. The sets eventually repeat themselves. Each level ends when number of moves reaches zero. To break these rules, you need to sacrifice a chicken. Sometimes, killing chickens makes better art!
As you might have surmised, we didn't really feel like following the theme. So we added the chicken sacrifice as a joke!
Press the M key to go back to the menu!
This is also Val's first try at electronic music.
Boris: game concept, game, graphics
Val: game concept, sound, music
Click to place a set of objects. Flicker indicates there is a collision with other objects. After placement, the next set appears. The sets eventually repeat themselves. Each level ends when number of moves reaches zero. To break these rules, you need to sacrifice a chicken. Sometimes, killing chickens makes better art!
As you might have surmised, we didn't really feel like following the theme. So we added the chicken sacrifice as a joke!
Press the M key to go back to the menu!
This is also Val's first try at electronic music.
Boris: game concept, game, graphics
Val: game concept, sound, music