In this game you have to do quests for an old man. You have to search thru a house and give him the item he asks for. But as you only have 3 slots in your inventory you have to sacrifice some items to pick up new ones.
@rpgfaker Thanks for your review. We will probably keep working on it. This version might have bugs. And im gonna change stuff based on your review too.
the trader is quite broken, have one ring, press 'trade' and the ring is gone and I get nothing. Nice graphics and music, but the game needs some more direction, player help and polishing. fun concept, but some things are a bit broken.
The art is great and the puzzles look interesting. But the game is near unplayable with that field of view. You really need to zoom out a little bit. And i couldn't find the second key :sweat_smile:
I can tell your team is art heavy because art is great @rpgfaker is right the camera was way to close I would say increase that I do not know if it is tearing or bad coding but the character like jitters.
Hm. I might need a hint :laughing: but I dont want to give up yet. If you could dm me or comment here some guide so I can get through, I'd love to see the end of the game!
Some thoughts: The levels seem quite large. It takes a long time to get from end to end with very little in between to interact with or look at.. I swept the level as best I could but I still feel like I may have missed something in the vast space in the middle of the room lol. I did Like the art and the music. They were very cute.
Great music, it really enhances the mood. Very good pixel art for your first time. I would like if there was more sacrifices necessary. I completed the game without sacrificing any items.
Field of view is a little close. With the textures you chose I was actually getting a little dizzy that close up. I love the main character art and the music was fun.
The art and music is original, it was really cool. I like how there are written dialogues which help understand what's expected of the player. But I found it easy to get blocked because of one bad choice which fills up the inventory and leaves no other choice but to start all over (unless I missed something?). Also, like other mentionned, it may have been feeled more comfortable with a more distant camera. Really good job overall!
The zoom of the camera is really disturbing, especially with how big the house is. I'm not a fan of the "go fetch items" games, but there's potential in the game!
Your game was played on my stream ( twitch.tv/ursagames ) for the first day of Ludum Dare streams - you can find the timestamp of your game here: https://goo.gl/N2rkr8
I had a really good time with this, it was so nice I played it twice!! Great job for your first game and your age, keep at it!! Bring back awesome adventure games!!
* The camera is too zoomed in while the areas are vast and generally empty. It causes long stretches of monotony, in my mind. The very first level, a simple garden, is so massive that I tried my best to first explore it only to find... nothing interesting. * The sign that should say "Quests" next to the old man is misspelled. * The art style is neat. * I like the premise and the mechanic of "sacrificing" items, even though I can see how it would get tedious for a lot of people, to be basically locked into a position of not progressing and having to restart all over (and, again, the massive areas with that level of zoom make that restart more tedious than fun).
Overall, I'd say a solid idea that could've used more polish.
Comments47
you can @ me when you update the game :smile:
Some thoughts:
The levels seem quite large. It takes a long time to get from end to end with very little in between to interact with or look at.. I swept the level as best I could but I still feel like I may have missed something in the vast space in the middle of the room lol. I did Like the art and the music. They were very cute.
But yeah.... Zoom Out ! xD
I'm not a fan of the "go fetch items" games, but there's potential in the game!
* The camera is too zoomed in while the areas are vast and generally empty. It causes long stretches of monotony, in my mind. The very first level, a simple garden, is so massive that I tried my best to first explore it only to find... nothing interesting.
* The sign that should say "Quests" next to the old man is misspelled.
* The art style is neat.
* I like the premise and the mechanic of "sacrificing" items, even though I can see how it would get tedious for a lot of people, to be basically locked into a position of not progressing and having to restart all over (and, again, the massive areas with that level of zoom make that restart more tedious than fun).
Overall, I'd say a solid idea that could've used more polish.