Mint
Controls:
F11 - Force Fullscreen
WASD or Arrow Keys - Move
LEFT CLICK - Progress Dialog | Push Off Walls
There are two movement modes in this game. The walking movement utilizes arrow keys. The other form of movement requires a left-click. When floating click in the opposite direction you wish to move the character. A mouse click is also used to continue during dialogue.
Story:
Follow Mint as she wakes from a cryogenic slumber pod. Her machine seems to have awakened her earlier than predicted. Follow her journey as she learns why she was prematurely awoken from her sleep.Genres: interactive fiction



Comments84
When I first entered the command deck, the story did not proceed and I was a bit confused. After I went back to the previous room and checked the other doors, I went back to the command deck and this time the sequence triggered.
I kinda wish there was a little more gameplay, maybe a minigame or two to fix some of the ship issues, but otherwise a really nice looking game that's super polished, good submission!
Thanks a lot for playing! This time the game was a bit more about the mood instead of gameplay which made it a bit empty, but I hope you still had a good time playing!
@chesschaser I'm not sure what you mean by the player getting pushed forward. It's probably when gravity went away at which point you have to jump off the walls to move around
I felt the same way as the "issue" chesschaser is describing, when first experiencing zero-g. I thought the controls broke through the cutscene and it took a couple of moments before realising it's intentional. I really liked it afterwards though.
@kingofnova You always find them... don't you
I love pixel art in general and so I really like your sprites and animations.
Also the sound was moody and the story had an interesting resolution.
The two control modes were nice, although I needed some seconds to understand the mouse reversal.
My personal taste ...
- I'd love the corridors to have more cool decorative stuff in them carrying your art style
Since you asked in the description, here's a link to to my game, please enjoy: https://ldjam.com/events/ludum-dare/49/captain-peggles
Also, for a chance to be on one of the next videos, it is necessary to fill out this survey: https://forms.gle/KfVVzffoaDNT3quSA
Cheers!
All in all - Awesome job!
Congrats on a great game entry, I enjoyed it a lot :)
@mordrick I would've loved to have some more of that as well, a lot of time was spent on the actual tiles and we just sort of ran out of time
@future-labs-unlimited I'm glad you asked, the story should've also included that the Mint escaped from another planet with a prototype ship, trying to find a new home but I never got to actually include all that information. English is also not my native language so I would rather have someone else write the story in way that might make more sense
@pixelydian I would've loved to add some minigames, but we didn't really plan for it and didn't have the extra time to come up with any and implement them.
@leorid Damn, that must've felt good as the game pretty much gives no feedback when a door is not supposed to open
@rufson Love what you did there :alien:
@tom-stephenson I was very surprised how well the background worked with only 2 layers. I actually did that with shadergraph and had no idea what it would actually turn out as
@tripletconcept Thanks for playing! Glad you like the portraits, its really stylized so most people would probably say against it
Took some time to get used to the alternative movement but once I had a feeling for it, actually felt really nice.
Very cool spin on the theme and nice space vibes.
Looking forward to see you try our entry as well :) https://ldjam.com/events/ludum-dare/49/toad-towers
It would be interesting to see the "alien" earlier in a more mysterious fashion. (My read was it might be a very bio-engineered future human)
Mine is: https://ldjam.com/events/ludum-dare/49/midnight-maintenance
(this site doesn't like people leaving links, anyone trying to leave their game link here actually gets a big warning -- you can always find someone's current game through their profile by clicking their profile picture)
@tattomoosa I made it so people could push off walls sometimes where there weren't any so they get stuck harder and find out what's going on easier. The story is quite rough though which is a bit of a down side of this game. Also I was going to play everyone's game who comments on ours anyway
@mysticgames There aren't many ways to go. There is only one way to complete the story and some doors are just locked for story purposes
Gameplay is rather simple, but with a twist of the gravity loss mechanic, which adds some depth into it. I feel like the rooms and corridors were a little too large, one wrong push from the wall could lead into a few seconds of flying until you can correct your mistake.
I think that the mood and overall atmosphere is top notch and it's what makes your game unique :slight_smile: Good job!
However, I was quite confused that there is no indicator of where to go. Or feedback that I actually extinguished the fire, etc. It would become very nice game if you add some visual feedback! In my game I also didn't add visual feedback, but I am also missing many others. But this game seems like everything is ready except the visual feedback, so I wanted to emphasize.
In general, Good job and nice work :)
If I may have a suggestion, the game is little too dark on my crappy laptop screen, so I wish the darkness setting is available.
Overall great work!
I love the sound and art style! pretty cool
I lovee the animations as you change your direction while floating, its really cute. And overall I think the main character looks awesome walking around. The environment and music/effects are also all amazing as well. They really set a good atmosphere for a story game.
It was a bit difficult if you got too close to a wall, that's probably the only issue I had with movement, otherwise it was really fun to fly around :3
Overall really well done, and its super polished and a cute little (but whole) experience. Thanks for submitting it for me to try
Here's my playthrough:
Its cool you managed a story based game in so little time even if you are basically only walkinf/floating from a to b. The floating controls are really unique. Maybe there could have been a few puzzles about how you move around to give a bit more deoth to the gameplay.
Oh and i got stuck in doors 3 times and had to restart (that was a bit annoying).
But all in all its really the visuals and the mood that are top tier^^
My only suggestion would be to add a little more dynamic to gameplay. Maybe introduce the no-gravity part a bit later.
Thanks you for submitting it to my stream, here's a recording in case you want to re-watch or refer to it somewhere: https://youtu.be/cXpAExWjwSw
The atmosphere was amazing and the sprites were nice (although I saw a bit of chromatic aberration which in my taste doesn't work with pixel art most of the time). Having more points of interest would have been nice, as the game got pretty boring at times without the story.
The camera likes shacking when walking and even the first rooms showed it's imperfections (the camera kept dancing when I was taking small steps up and down).
The graphics were nice, although I'm not a fan of the detailed player sprite and I also saw some highly detailed / photorealistic rocks in space which caught me off guard.
If you could add more sprites and mechanics this game would be amazing: with great sound, mood and graphics. But for a short experience it was good enough
(I hope I didn't sound that harsh)
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1173646881?t=4h44m12s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I like how you tell the story - the player cannot get lost and progresses naturally and there is no way how to get lost. Humor is used just right - not too much of it, not too little. I loved the ending!
I found one place where the player can walk through the walls into the space, but no biggie - you can go back. :)
I think focusing on just one element, whether it be the zero-gravity mechanics, story, presentation etc, would have led to something tighter overall. There were a lot of different production values that had time put into them, but they just needed to connect more cohesively to get the most out of them.
Still, you had my attention all the way through, and I would definitely have played more. Thanks for the entry, best of luck with future dev!
Astonishing pixel art and light effect. Movement mechanic is interesting. I also like the plot twist.
Awesome job with the game.
I thought those parts were pretty interesting and thought it could have been used a little more, like a block that only moves without gravity, or using low gravity to pass over unsafe gaps, then asking the player to manage the shifts? The game is rather simple, just find the green terminals, but the setting and mood keep it interesting. The little twist at the end with the story was also cool! Good job overall!
https://mauigamestudio.itch.io/spaceship-tileset