Making of "NoooooMan" (Part I)

Hi people!
I’m Pedro Fuentes game designer, and with Sergio Martinez (programmer) and Daniel Gomez (artist) we made the game “NoooooMan”.

The Idea

The idea is inspired by the popular action scenes in movies in which one person sacrifices himself, saying NOOOOOOOOOoooooo and stops a projectile (perfect for the theme “Sacrifices must be made”).

With these scenes, we have a clear overview about the game, the camera position, the character (in front of the camera), the guns, and the civils (innocents), pretty similar to penalty kicks in games.

> _Concepts and mockups about the game_

The evolution of the game

It is important to focus on the core game and the main mechanics at the beginning, and later, iterate step by step, here you can see the evolution of the game:

> _First Prototype (focus on the core game: character movement and the time behaviour -bullet time-)_

> _Prototype v3_ (focus on bullets and guns behaviour)

> _Early version of the game_ (focus on the innocents behaviour and win/game over condition).

> _Actual version of the game_

The next days we will explain in another posts the visuals, the tools and another details that we use in the game.

If you’re interested, check it out here (the game is available for web browser, Windows and MacOSX. Enjoy! I can play and rate some other games too.)
https://ldjam.com/events/ludum-dare/43/noooooman

Thanks for playing! And Merry Christmas everyone!

Source: ldjam.com archive

Next postMaking of NoooooMan (Part II)
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