Penance
Fight against time! Defeat enemies and use collect their blood to use as currency. Buy weapons and additional time so you can find and defeat the Demon Lord!
Hold I to view how to play.
Full controls:
WASD/Arrows to move
Use the mouse to aim
Left click to attack
Right click to take blood from corpses
Left shift/Middle click to dodge
Press Q to switch weapons(when unlocked)
Press E to talk to shopkeepers when close
Update(12/21/18):
Healthbars for NPCs and enemies
Outlines for when you or enemies/NPCs are damaged
Improved shotgun
Delayed ending
Boss fight is harder(more enemies surround the Demon)
Help text stays longer
Text tells you if you can't afford a shop item
Hold I to view how to play.
Full controls:
WASD/Arrows to move
Use the mouse to aim
Left click to attack
Right click to take blood from corpses
Left shift/Middle click to dodge
Press Q to switch weapons(when unlocked)
Press E to talk to shopkeepers when close
Update(12/21/18):
Healthbars for NPCs and enemies
Outlines for when you or enemies/NPCs are damaged
Improved shotgun
Delayed ending
Boss fight is harder(more enemies surround the Demon)
Help text stays longer
Text tells you if you can't afford a shop item







Comments28
It would be probably better if it had more feedback, for example I was never sure I hurted ennemies before they dropped dead.
It's quite maneuverable.
It wasn't super clear at first that blood -> money. One I figured that out, I wasn't sure if monsters were respawning or I was just finding new ones. A lot of this could have been explained in the game (or at least the LD page) but it's pretty spartan right now unfortunately.
That all said, you've got a decent amount of content here for a 3 day siesta, I don't think it would take much tweaking to nudge this one over the line into something that's pretty fun to play. Consider noodling on a post-compo version when you get some time!
I really liked the concept of you have to buy more game time by playing, felt like an arcade game where winning means you get a free game. The balance on it felt pretty good where I had to keep in mind how far I was venturing out to make sure I could get back in time, and the more blood enemies being further out made that a me want to push my luck more and accept the risk, so great work on balancing that.
Oh, and please make that help screen exist for at least a few seconds so there is time to read the "press I to bring this back". And probably change that to "hold I to bring this back" since it took me a second to figure out why it kept going away.
First off, I like it! The idea seems cool and it seems like you got a bunch of stuff in! Most of my issues are farily minor, I didn't have enough time to read the text at the start before it faded out, a few times my input walking in a direction got stuck on (probably a webgl issues tho), and attacking felt a like it could do with some more... impact?
But solid effort! :D nice work
I liked discovering weapons and buyers, different map areas and aspect of the game.The main difficulty at first was time and distance to the time seller (or being a bit lost or unable to remember and recognize him). The ennemies weapons shoots a bit fast, maybe it could be a bit much nice to slow them down and warn the player he has been hurt.
The final boss felt a bit weak once I had the machinegun, maybe it would need more HP =)
Nice one !
Cheers !