Perilous Passage

Perilous Passage

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overall: 3.65
fun: 3.82
innovation: 3.58
theme: 3.57
graphics: 3.35
audio: 3.48
humor: 3.93
mood: 3.14
*Save the idiot drivers, and more importantly, the public servants*

*You've been given a task by God to intervene and save civilians*

*Drag bridges and manipulate drivers to help them across*

Click to play in browser!


Game Background


Perilous Passage gives you the omnipotent power to decide which lazy drivers live and die! Manipulate the bridges over the Rio Trio Bridgeo river to keep as many drivers alive as possible, without letting Police/Firefighters perish!

The fate of the mundane motorists is in your hands. Sure, you want to save them all, but you will need to sacrifice a few (or a lot) to save America's finest.

How To Play


* Click and drag the bridges to move them in position to save careless drivers.

* Click a vehicle once to slam on its brakes. Click it again to get it going again.

* Don't let the Police/Firefighters die! If 5 of them die, you're done! You will have to give up on some civilians to save all the emergency vehicles. Live and let die!

About Me:


This was my fifth Ludum Dare game and the first time I've ever finished a game with primarily 3D assets. I really struggled making even rudimentary low-poly meshes and especially texturing them. My hat's off to all the real 3D artists out there. I also really struggled with the theme this time. I didn't decide on my idea until about 15 hours into the Compo, and I'm still not sure the sacrifice thing really came through. I wanted to make the player feel like he was sacrificing the civilians, sometimes several, to keep one emergency vehicle alive. Time will tell if that comes across.

Tools:


* Unity
* Blender
* Inkscape
* Audacity
Found a bug?
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