
RAVE in the Cursed Tower
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
*Legend says there is a never ending tower somewhere. A young witch enters the tower to reveal its secrets. Desperately trying to find out who might be the DJ of this RAVE. A journey awaits.*
---
IMPORTANT -
This game is unfinished.
But it can be played.
Some important features, however, are missing (see Missing Features)
---
Be aware that the tower is cursed!
After every level your stats will be reduced by 10% making it harder to proceed.
---
If you experience any bugs in the web version use the download version of the game please.
The download version requires Java version 1.8.
*Download the file from the itch.io Page linked below!*
---
Alternatively
*All listed features have been scrapped either because of time constraints or bugs.*
- After every level, the player must choose one of two offered skills, that will be used.
The new skill overrides one of the existing ones.
*(This would have been the implementation of this LDs Theme: You have to sacrefice one of your skills in every level)*
- Skills have additional modifiers for the player stats. For example: A Bullet skill might add additional 10 points on attack, but decreases speed by 10. Another Bullet skill would have other modifiers
- Skills have cooldown. Instead of spammable skills, each skill has a cooldown that would trottle the usage depending on the skill and the player speed. The cooldown is indicated with the bar beneath the health bar
- More skills. A lot of patterns have been implemented. But they all share a similar bug preventing them to be in the final game
- Head Nodding. As there are no animations, since all sprites have static images depending on their state, characters should nod their head depending on the beat of the song
- Graphics: Firealpaca + GIMP
Version 2: Music will be played.
(v1 had the wrong file format for the JAR -> converted WAV to OGG)
---
IMPORTANT -
This game is unfinished.
But it can be played.
Some important features, however, are missing (see Missing Features)
---
Gameplay
Defeat the monsters in this grid-based action rpg to proceed to the next level.Be aware that the tower is cursed!
After every level your stats will be reduced by 10% making it harder to proceed.
---
If you experience any bugs in the web version use the download version of the game please.
The download version requires Java version 1.8.
*Download the file from the itch.io Page linked below!*
---
Controls
Recommended for Web-Version| Keys | Action |
|---|---|
| WASD | Move Witch in Grid |
| J | Attack 1 |
| K | Attack 2 |
Alternatively
| Keys | Action |
|---|---|
| Arrow | Move Witch in Grid |
| X | Attack 1 |
| C | Attack 2 |
Missing Features
*All listed features have been scrapped either because of time constraints or bugs.*
- After every level, the player must choose one of two offered skills, that will be used.
The new skill overrides one of the existing ones.
*(This would have been the implementation of this LDs Theme: You have to sacrefice one of your skills in every level)*
- Skills have additional modifiers for the player stats. For example: A Bullet skill might add additional 10 points on attack, but decreases speed by 10. Another Bullet skill would have other modifiers
- Skills have cooldown. Instead of spammable skills, each skill has a cooldown that would trottle the usage depending on the skill and the player speed. The cooldown is indicated with the bar beneath the health bar
- More skills. A lot of patterns have been implemented. But they all share a similar bug preventing them to be in the final game
- Head Nodding. As there are no animations, since all sprites have static images depending on their state, characters should nod their head depending on the beat of the song
Tools
- Coding: Java + libGDX- Graphics: Firealpaca + GIMP
Edit
Version 3: Forgot to uncomment the movement of the enemy... Enemies can walk again now.Version 2: Music will be played.
(v1 had the wrong file format for the JAR -> converted WAV to OGG)