RAVE in the Cursed Tower
*Legend says there is a never ending tower somewhere. A young witch enters the tower to reveal its secrets. Desperately trying to find out who might be the DJ of this RAVE. A journey awaits.*
---
IMPORTANT -
This game is unfinished.
But it can be played.
Some important features, however, are missing (see Missing Features)
---
Be aware that the tower is cursed!
After every level your stats will be reduced by 10% making it harder to proceed.
---
If you experience any bugs in the web version use the download version of the game please.
The download version requires Java version 1.8.
*Download the file from the itch.io Page linked below!*
---
Alternatively
*All listed features have been scrapped either because of time constraints or bugs.*
- After every level, the player must choose one of two offered skills, that will be used.
The new skill overrides one of the existing ones.
*(This would have been the implementation of this LDs Theme: You have to sacrefice one of your skills in every level)*
- Skills have additional modifiers for the player stats. For example: A Bullet skill might add additional 10 points on attack, but decreases speed by 10. Another Bullet skill would have other modifiers
- Skills have cooldown. Instead of spammable skills, each skill has a cooldown that would trottle the usage depending on the skill and the player speed. The cooldown is indicated with the bar beneath the health bar
- More skills. A lot of patterns have been implemented. But they all share a similar bug preventing them to be in the final game
- Head Nodding. As there are no animations, since all sprites have static images depending on their state, characters should nod their head depending on the beat of the song
- Graphics: Firealpaca + GIMP
Version 2: Music will be played.
(v1 had the wrong file format for the JAR -> converted WAV to OGG)
---
IMPORTANT -
This game is unfinished.
But it can be played.
Some important features, however, are missing (see Missing Features)
---
Gameplay
Defeat the monsters in this grid-based action rpg to proceed to the next level.Be aware that the tower is cursed!
After every level your stats will be reduced by 10% making it harder to proceed.
---
If you experience any bugs in the web version use the download version of the game please.
The download version requires Java version 1.8.
*Download the file from the itch.io Page linked below!*
---
Controls
Recommended for Web-Version| Keys | Action |
|---|---|
| WASD | Move Witch in Grid |
| J | Attack 1 |
| K | Attack 2 |
Alternatively
| Keys | Action |
|---|---|
| Arrow | Move Witch in Grid |
| X | Attack 1 |
| C | Attack 2 |
Missing Features
*All listed features have been scrapped either because of time constraints or bugs.*
- After every level, the player must choose one of two offered skills, that will be used.
The new skill overrides one of the existing ones.
*(This would have been the implementation of this LDs Theme: You have to sacrefice one of your skills in every level)*
- Skills have additional modifiers for the player stats. For example: A Bullet skill might add additional 10 points on attack, but decreases speed by 10. Another Bullet skill would have other modifiers
- Skills have cooldown. Instead of spammable skills, each skill has a cooldown that would trottle the usage depending on the skill and the player speed. The cooldown is indicated with the bar beneath the health bar
- More skills. A lot of patterns have been implemented. But they all share a similar bug preventing them to be in the final game
- Head Nodding. As there are no animations, since all sprites have static images depending on their state, characters should nod their head depending on the beat of the song
Tools
- Coding: Java + libGDX- Graphics: Firealpaca + GIMP
Edit
Version 3: Forgot to uncomment the movement of the enemy... Enemies can walk again now.Version 2: Music will be played.
(v1 had the wrong file format for the JAR -> converted WAV to OGG)
Genres: action


Comments2