RAVE in the Cursed Tower

by bros
co-authored: @umhama
*Legend says there is a never ending tower somewhere. A young witch enters the tower to reveal its secrets. Desperately trying to find out who might be the DJ of this RAVE. A journey awaits.*

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IMPORTANT -
This game is unfinished.
But it can be played.
Some important features, however, are missing (see Missing Features)

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Gameplay

Defeat the monsters in this grid-based action rpg to proceed to the next level.
Be aware that the tower is cursed!
After every level your stats will be reduced by 10% making it harder to proceed.

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If you experience any bugs in the web version use the download version of the game please.

The download version requires Java version 1.8.

*Download the file from the itch.io Page linked below!*

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Controls

Recommended for Web-Version

KeysAction
WASDMove Witch in Grid
JAttack 1
KAttack 2

Alternatively

KeysAction
ArrowMove Witch in Grid
XAttack 1
CAttack 2

Missing Features


*All listed features have been scrapped either because of time constraints or bugs.*

- After every level, the player must choose one of two offered skills, that will be used.
The new skill overrides one of the existing ones.
*(This would have been the implementation of this LDs Theme: You have to sacrefice one of your skills in every level)*

- Skills have additional modifiers for the player stats. For example: A Bullet skill might add additional 10 points on attack, but decreases speed by 10. Another Bullet skill would have other modifiers

- Skills have cooldown. Instead of spammable skills, each skill has a cooldown that would trottle the usage depending on the skill and the player speed. The cooldown is indicated with the bar beneath the health bar

- More skills. A lot of patterns have been implemented. But they all share a similar bug preventing them to be in the final game

- Head Nodding. As there are no animations, since all sprites have static images depending on their state, characters should nod their head depending on the beat of the song

Tools

- Coding: Java + libGDX
- Graphics: Firealpaca + GIMP

Edit

Version 3: Forgot to uncomment the movement of the enemy... Enemies can walk again now.

Version 2: Music will be played.
(v1 had the wrong file format for the JAR -> converted WAV to OGG)
Genres: action

Comments2

wowa
wowa11 Dec 2018, 12:59
It's a nice idea and it's a pity you couldn't finish it. But well done so far :)
Julian Creutz12 Dec 2018, 19:56
Nice for what it is! A bummer you couldn't make it, sounds really fun!

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