
Reactor Overdrive
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Overview
Manage your statistics in this side-scrolling shooter! With limited energy, you only have a few statistics points to allocate, and must make sacrifices along the way! Different scenarios will demand different stat configurations!
Important Gameplay Note
Even aiming is limited, as you must spend power to light up tiles. Once lit, a tile can be targetted by the turrets, and only lit tiles can be aimed towards. Light a tile by holding right click over it. Active tiles cost energy. There are two active tiles by default; you may want to add more, but that will require sacrifice!
Features
*Themes!*
*Action galore!*
*Intricately crafted UI!*
Stats
- *Shield* - Affects the quality of your shield, which absorbs enemy bullets. A good shield certainly makes you harder to kill.
- *Cooling Power* - Affects the 'overheating' mechanic, wherein long periods of fire disable weapons.
- *Elemental Power* - Used to damage blue enemies. These enemies are immune to regular forms of damage and can only be
killed with this stat. Higher elemental power = better damage to blue enemies. Also boosts damage done to orange enemies.
- *Guns* - Affects the turrets. Higher level = more bullets fired with better coverage.
- *Repair* - Slowly heal yourself.
Theme
Certain scenarios will require respecs of your statistics, however, you only have a certain amount of power available, and will need to sacrifice some stats to use others. This results in a need to constantly shuffle resources, making frequent sacrifices.
Late in the game will be blue enemies, forcing you to ditch stats to take up elemental power. You may need to weaken the guns to improve shields or repair. You may even need to activate and deactivate tiles to target swarms of enemies and bullets.
Tools Used
- Unity as the game engine.
- Paint.net to create graphics.
- Bosca Ceoil for music.
- SFXR for sound effects.
Craving More?
I made another game in preparation for this jam, in the week prior to LD43. The game is for the Weekly Game Jam and was made in a bit over 5 days. The game is called Big Bash Bolt and was used to hone my skills for this game jam! Feedback would be appreciated on this one too. The theme was 'Finish Line'.
https://justcamh.itch.io/big-bash-bolt
Post Jam Version Out Now!
The post-jam version is ready for you to play, but firstly, a note about ratings. This post-jam version is almost identical to the original game, however it has a tutorial system to teach players what to do and avoid confusion. If you wish to play the original, it is available for download on the itch page. When rating, just imagine the game minus the tutorial segment. For a full changelog, check out:
https://pastebin.com/KUVyHUGb