Sacrifices Must Be Made For Love

Sacrifices Must Be Made For Love

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.88
fun: 2.77
innovation: 2.88
theme: 2.62
humor: 3.08
mood: 2.88
Story
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Little did Kuro know the trouble he was going to end up in when that chemistry experiment went wrong. Now everyone both male and female are obsessed with him and keep approaching him, but he only loves Miku can he last until the effect wears off?

luskily for him he has a nice group of friends that will sacrifice themselves for him, or to buy time at least. But will this be enough?

Basic controls
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*Arrow keys/WASD move the player
*click to progress through the tutorial

The project
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This was my first attempt at a game Jam and this was my original post when I signed up:

"How hard can it be?

Hi folks i'm in this too. This may be my first game jam but that is still not stopping me from trying to solo it. Of course that does come with some restrictions.

My game dev weapons of choice:
Engine - Unity
Coding- C#
Assets- Photoshop
Delivery platform-PC"

I decided to create a game that was night and upbeat as the theme could be taken in a dark way, so instead I made a nice fun game. The game will end if the player runs out of stamina or friends.

Credits:
Assets used for power ups supplied by GameDevMarket
Assets used for title screen supplied by wikepedia
Assets used for sprites and floor tiles supplied by RPGMaker

Background music supplied by bensound

Coded by Edwyn Mckie
Story and game development by Edwyn Mckie
Thanks for checking it out

Bug Fixes:
Following feedback from "Fat cat": I have changed the default colour of the room screen to a darker shade of pink, I also changed the font in the tutorial section to one that is easier to read.

Following Feedback from "OfirMa85": I have set the game manager to delete itself on the win screen after having reset the player stats to the default values, thus allowing you to replay it properly.
Found a bug?
Tell us on Discord