Who really knows how much a life is worth but when Shiro tried to sell his to Dark the demon. He has been tasked to find out and to amuse the demon at the same time... but surely this is going to be a one sided massacre? well that is why the demon gave Shiro two guns, he forgot to mention that they take HP to use!
well now I wonder how long can Shiro last with just a pair of guns and his wits... (embedding the images doesn't seem to be working so if you want to see them please check the links below, sorry for the inconvenience)
Basic controls Arrow keys/WASD move the player click to progress through the tutorial you will shoot into the center of the screen as the camera tracks the mouse to help you aim left click shoots your weak gun, but costs 5% current HP per shot! right click shoots your strong gun, but costs 15% total HP per shot some enemies drop bags that contain health kits, however these can be converted into bombs by using 2 at once.
The project This was my second attempt at a game Jam and figured I'd give it a shot. The theme really didn't suit me however that didn't stop me from trying to make a game. I did all of this solo again so of course I used some free assets for the auido and 2D sprites, all 3D objects in the level I created myself.
Credits: Assets used for power ups supplied by GameDevMarket Assets used for title screen supplied by free to re-use google images Assets used for sprites and floor tiles supplied by RPGMaker, 3D models created in 3Ds max
Background music supplied by GameDevMarket
Coded by Edwyn Mckie, Story and game development by Edwyn Mckie. Idea developed by Edwyn & Cid. Thanks for checking it out
The mouse isn't contained to the screen (I have multiple monitors), so I couldn't really play it in all its glory. The movement and arena setting seemed like it would be a really fun idea though.
@drearyplane8@afroant thanks for the feedback, yeah to play you kinda need minimal movements with the mouse. I'm going to work on locking it into the screen and changing the camera to make it easier to aim. Thanks for all the great feedback folks.
The design seemed like it would be fun, but the camera and aiming system made it difficult to play even on full screen. For the amount of time I was able to play I also didn't seem to be able to kill more than one enemy before I ran out of ammo, even when every bullet hit them. Impressive job though for doing everything yourself.
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It took too long to kill anything, and I never saw a health pack. I suggest getting tips from The Art of Screenshake https://www.youtube.com/watch?v=AJdEqssNZ-U
Thanks for rating our game!